Quitters in Ranked Punishment or No Punishment?


(redd198) #1

I had a match where me and one other player were left on 2v5, it possible to push for the devs to start banning leavers for set times


(Your worst knifemare.) #2

Quitters do get a penalty already.


(redd198) #3

I 'm not sure if this is in but adding a limit on the number of players that can leave a match for that match would be nice( what are the penalties by the way)


#4

I think they need to be penalized more after a certain amount of matches they quit. Limit it to 2 quits allowed per day or something like that on top of the time penalty. Punishment could be further loss of rank (bronze/silver/gold/cobalt) or losing some/all of their ranked points for cases.

I don’t care if people think this this is harsh; something needs to be done. ‘But what about emergencies and if my Internet goes out a lot?’ Tough luck. Your own connection issues are detrimental to others’ experiences and you should be mindful of that and get it sorted out before starting any competitive game. Also, if something important enough came up to warrant you having to leave the computer then I would assume a minor punishment on a game would be the least of your concerns. Life happens and disconnecting is unfortunate, yes, but frequent quitting needs to have consequences. I think allowing 2 quits per day allows for more than enough flexibility and benefit of the doubt for players. A lot of games have similar models to discourage quitting and other forms of abuse in ranked play. PUNISH THEM.


(Press E) #5

The fact is, people have lives. Sometimes you have to leave to deal with something that you can’t control. No matter how much you try to punish people, you’ll never stop all leavers. Hell, I’ve even had the game disconnect me without the option to join back.

The solution isn’t to punish people more and more, it’s to make it so leavers don’t ruin a game, at least not completely.
My best idea is to base your rank and ranked points more on personal performance, rather than wins or losses. For example, on a winning team, the amount you’d rank up would be based on how much of your team’s total XP you earned, with whoever earned the highest portion ranking up more. The same would go for losing. Wins and losses are still important, only now losing because of a leaver is significantly less bad.
Another potential fix is to just ignore the match altogether, meaning it wouldn’t affect rank. Of course this is open to abuse, but so is leaving a team you hate to screw them over.

Either way, literally anything would be better than the current system. As it is, a leaver can make someone derank when they otherwise shouldn’t have, and I just think that’s stupid.


(ImSploosh) #6

I think the only time I’ve ever left a game on purpose was because my team was absolute shit and the other team wasn’t any fun (tryharding it out the whole game while spawn camping). I tried to vote for a surrender, but some teammates either didn’t vote or voted no. This was all pretty early on in the match, but it was exceptionally clear that my team wouldn’t be getting past the spawn camp. I left that one because I didn’t want to wait 10-15 minutes for the game to end and I had places to go so it wasn’t worth my time lol.

Anyway, the best option is to vote surrender if you’re out numbered. We already have penalties and I think they’re fine as is. There’s too many bugs and crashing problems to make them any harsher.


#7

@STARRYSOCK said:
No matter how much you try to punish people, you’ll never stop all leavers.

It will undoubtedly stop a lot of them if the consequences were along the lines of what I mentioned above - especially those who are only in it for the skins and couldn’t care less about their ranks. These people want a quick and easy 50 points and if it seems unattainable or too close to call they will leave. I’ve seen it in just about every other ranked match I’ve solo queued. Granted, it does get less frequent once you start nearing low and mid gold ranks because those folks clearly care about trying to rank up.

@STARRYSOCK said:
The solution isn’t to punish people more and more, it’s to make it so leavers don’t ruin a game, at least not completely.

Without addressing the rest of your post because we’re likely in agreement overall about changing how ranking works, there is no way in the current system that leavers don’t ruin the game. Games with massive playerbases can backfill someone almost immediately and have the game be paused by default until that happens, but even that is still an inconvenience and affects the flow of the match. I don’t see that being a reasonable solution with a playerbase relatively small like DB’s. What if you lost your medic and the new dude is only running support and engineer? I’ll forever stand by having some sort of 2 or 3 strike policy per day.


(AlbinMatt) #8

I think an “allow leave” or “quick afk” vote should work enough for those actual emergencies. Though this requires you to inform everyone in chat, and literacy doesn’t seem to be a popular skill online.


(ImSploosh) #9

Oh, forgot to mention. You can leave without penalty after a period of time after someone abandons the match. Well, at least that’s how it was last season. I’m not sure if this has changed. A message used to pop up in the chat saying you can leave the match.


(Xenithos) #10

I have too many issues with ranked queuing BY the game client itself to want to enforce harsher penalties. I would say either some sort of back-filling or just completely changing how ranking and elo is based.

Honestly, it just makes more sense to me if they balanced around a characters contributions and skill against opposing skill. Because honestly? If I want to play with my IRL friends I can’t possibly play ranked because they just aren’t skilled enough to compete unless I’m dropping with them to the point that I just carry them against low bronzes… which seems wrong. Edit - specified friends, most of my in DB friends are tight and good at the game.


(xNeptune) #11

@ImSploosh said:
Oh, forgot to mention. You can leave without penalty after a period of time after someone abandons the match. Well, at least that’s how it was last season. I’m not sure if this has changed. A message used to pop up in the chat saying you can leave the match.

I hope this is actually a thing because leavers are detrimental to ranked play. In a system based on win/loss and games where all 5 members of your team are essential to winning, there needs to be protection from leavers.

Yesterday I started a ranked match with 4 players on my team as Defense. Naturally, we proceeded to get stomped in a few minutes. So severely that another teammate decided to leave. Now what are my options? Surrender and tank a loss because I can’t win a 3v5? According to DB’s current placement system, this means that I deserve a lower rank. It’s ridiculous. If you start a match with 4 people, implement a “remake” system like they do in League of Legends or at least don’t let the match impact the ranks for the people who stayed.

I also agree on the point that punishments should be more severe. Obviously this won’t prevent all leavers but it will lessen them dramatically like in high ranked CSGO games on ESEA which rarely if ever has leavers unless it’s actually a connection issue.


(Press E) #12

@AlbinMatt said:
I think an “allow leave” or “quick afk” vote should work enough for those actual emergencies. Though this requires you to inform everyone in chat, and literacy doesn’t seem to be a popular skill online.

When I was playing OW a while ago, I had one of my family members faint outside of my room. Where was no time to call a vote, I had to take them to the hospital.
There was another time where a crow flew into the telephone pole outside my house and knocked out everyone’s power for over an hour.
And hell, there was even a time when the game randomly disconnected me and didn’t give me the option to rejoin.

You see the issue? These “actual emergencies” usually don’t leave time for someone to casually explain what’s happening and then wait for a vote to pass. And even if it did, what would even be the point? “I’m bored, imma say my grandma died so I can leave”, or “I hate this team, I’ll say my grandma died and stick them with a loss”
Your team would still get stuck with a loss because of a leaver, it would still be open to abuse, it really wouldn’t change anything.

@ImSploosh said:
Oh, forgot to mention. You can leave without penalty after a period of time after someone abandons the match. Well, at least that’s how it was last season. I’m not sure if this has changed. A message used to pop up in the chat saying you can leave the match.

Doesn’t really matter, it still counts the result of the match (we all know what it’ll be), and getting stuck with a loss because of a leaver isn’t fun.


(GatoCommodore) #13

@STARRYSOCK
how often an emergency happen vs people who keep quitting repeatedly on matches in a short time span

an emergency is very situational and not something that would happen repeatedly in a short time span.

And if it were happened in short time span it would be something like
1:1000000 chance cat dies, pc disconnected, being called to wash dishes by your wife, asked to ferry along some kids to the lake and stuff in a day accidentally

i believe SD can configure the penalty so it will only hit people who quits every match in a short time. I remember DoTA 2 applies this back in the day.

harsher penalty and ranked mode minimum level raise should be applied soon or the newbies will try the ranked mode and ruin it for everybody.


(Nail) #14

new players are making me sad, ban them

LOL


(redd198) #15

its one thing to leave out anger to avoid a loss, but if you cant stay in a match for a long time dont commit to something you cant finish


#16

@STARRYSOCK said:
When I was playing OW a while ago, I had one of my family members faint outside of my room. Where was no time to call a vote, I had to take them to the hospital.
There was another time where a crow flew into the telephone pole outside my house and knocked out everyone’s power for over an hour.
And hell, there was even a time when the game randomly disconnected me and didn’t give me the option to rejoin.

You see the issue? These “actual emergencies” usually don’t leave time for someone to casually explain what’s happening and then wait for a vote to pass. And even if it did, what would even be the point? “I’m bored, imma say my grandma died so I can leave”, or “I hate this team, I’ll say my grandma died and stick them with a loss”
Your team would still get stuck with a loss because of a leaver, it would still be open to abuse, it really wouldn’t change anything.

And this all understandable - albeit uncommon - which is why I think penalties need to be enforced after consecutive quits rather than punishing someone to death the first time it happens. Once is an accident, twice is a coincidence, three times is a trend. Ya’ll get the point. It could be as simple as showing us a prompt stating that we cannot leave any more ranked matches without penalties and rank loss until ‘x’ amount of time has elapsed. If my grandad died, I wouldn’t give an ounce of a damn about taking a penalty on a video game if I had already left a few times recently. If I was disconnecting regularly throughout the day, maybe I’d take a step back and realize I shouldn’t be hopping into a ranked mode and risk it ruining the experience for everyone else. I’d wait until it gets sorted out or I’m granted more attempts without consequences.

Lastly, I’d be willing to bet actual emergencies or reasons as simple as having to go answer the door account for less than 5% of all quits. People are quitting because they can and they don’t think they have a good chance at winning, not because they have legitimate reasons to quit. Having the majority of the playerbase in ranked for skins (skins you can hardly earn if you’re losing) rather than the competitive aspect of DB only magnifies this issue. There need to be more incentives to stick it out throughout the entire duration of a match and more discouragement against quitting. As a lot of folks have mentioned, and I think you and I agree on this, a weighted system where the amount of rank points and ranking up is determined by individual score, match time, opposing team rank, and other variables could be a great solution to all of this. There are countless competitive games that have/had similar models to this. I’m really not seeing why so many people disagree with this.


(Press E) #17

@Wintergreen rank based on personal performance is exactly what I’ve been suggesting, lol.
I’m saying no matter what you do, you’ll never stop all leavers. And since that’s the case, there should be measures to ensure teammates don’t get punished when it does happen, emergency or not.

@GatoCommodore said:
@STARRYSOCK
how often an emergency happen vs people who keep quitting repeatedly on matches in a short time span

an emergency is very situational and not something that would happen repeatedly in a short time span.

And if it were happened in short time span it would be something like
1:1000000 chance cat dies, pc disconnected, being called to wash dishes by your wife, asked to ferry along some kids to the lake and stuff in a day accidentally

i believe SD can configure the penalty so it will only hit people who quits every match in a short time. I remember DoTA 2 applies this back in the day.

harsher penalty and ranked mode minimum level raise should be applied soon or the newbies will try the ranked mode and ruin it for everybody.

I never said penalties aren’t important. I believe they should be increased for repeat offenders, but most importantly, I believe the game should change to make leavers less of an issue as I suggested.


(redd198) #18

This my first season and I have played only 7 matches and 5 out of those 7 had 1-3 leavers, so thanks for the insight and suggestions


#19

@STARRYSOCK: Punishments for repeat offenders and more incentives to stay in a match for the entire duration is exactly what I’m proposing too. o.o Maybe I read your posts wrong, but on one hand you seem to be conceding that repeat offenders need to be punished, but on the other you’re saying no amount of punishment is going to stop quits from happening. That’s where I got lost.


(Sorotia) #20

@ImSploosh said:
I think the only time I’ve ever left a game on purpose was because my team was absolute @$!# and the other team wasn’t any fun (tryharding it out the whole game while spawn camping). I tried to vote for a surrender, but some teammates either didn’t vote or voted no. This was all pretty early on in the match, but it was exceptionally clear that my team wouldn’t be getting past the spawn camp. I left that one because I didn’t want to wait 10-15 minutes for the game to end and I had places to go so it wasn’t worth my time lol.

Anyway, the best option is to vote surrender if you’re out numbered. We already have penalties and I think they’re fine as is. There’s too many bugs and crashing problems to make them any harsher.

Yeah…I had that happen too.

Obviously the team wasn’t going anywhere but they voted no because they thought they could still win it…couldn’t even make it to the first objective.

Sometimes when you know the team isn’t going anywhere and after a mind numbing 10 minutes…it is enough to make someone want to leave if your team refuses to surrender.