quick update on my map


(MadMaximus) #1

Just wanted to post a quick update on my map in progress to let those people who are intrested in it, that it has not died, it’s instead gone a big change as i deal with tris and fps, it still will be the same idea that the allies spawn on a train and have tomake their way to the axis airfield to destroy 2 trucks as objectives, but a lot has changed in how they will get there. I did away with the swimming under the ice idea, and lost the bridge, now it’s a battle on just land and in the sewers. I needed some kind of battle area where the the allies and axis will 1st meet, and decided upon a townish motif for that, insipired by blushing_brides map, which was a town/village setting that looked good. I never tried a town before but since this is my 1st map, i never tried a lot of things before. The way i have layed the town out, it should be a good battle area for holding back the allies, but still with a great chance for the allies to blow the axis main gate and move onto the airfeild base to finish the job. I’m posting a few screens here, and hope to put up a web page with more updated screens as i progress.

The map is huge, or at least seems huge, but not confusing, it’s simply layed out where people need to be and go, it has a trainyard, trainstation, town area, main axis base area, and finally the airfield… oh, and the sewers of course.

Im intending that it still be a heavy covert/engineer map with lots or little to do as needed. There are things both can do to get more xp, or just what is needed too finish the map. it’s about 80% done now mapping, the bsp size is about 14meg and hopefully will sit at around 17meg when done.

as you can see the command map goes from a to q… but like i said, it only appears big, it really isnt.

this is just a heads up, i will finish soon i hope , spare time allowing…

:smiley:


(TosspoT) #2

too dark, competitions and clanwars need light maps, but visualy impressive :slight_smile:


(MadMaximus) #3

yeah, the lighting is the last thing i have to do, i lit it enough so i could test it, to much light and it takes a while to compile, once its all mapped, then i can do the lighting touches, but im thinking of releasing both a day and night version in the same pk3… day assault/night assault type of thing… as long as the bsp compresses good.


(Drakir) #4

Looks nice!
Like the snowman that looks kinda halfmelted!


(MadMaximus) #5

i actually like the snowman you have in your short preview movie better…

i made my ‘frosty’ model with milkshape a few months ago when i was thinking of how to make the map more winter like, but didn’t know how to incorporate him because at that time, i had no plans to make a town/village area… and to have him sitting in the park in the axis base seemed a bit silly since i can’t imagine axis soldiers taking time to make a snowman… :smiley:

and im not even shure if im going to use him at all now, i just tossed him in there to see what he looks like. He’s a low poly model, if anyone wants him, just pm me and i can e-mail the model to them.

i do like his scarf though, i made the texture for it from a picture of harry potter’s scarf. griff… griff… GRIFFINDOR!!!

:bump:


(HerrK) #6

Hehe…nice Snowman! :smiley:

Question…
What’s the name of the map,
and when come a beta/final-version???

I like the house on your last level-screenie in your first post. :clap:
Think the light/shadows on your first creenie behind the waggons are not correct!?

(NdK) :wink:


(MadMaximus) #7

the map is not named as of yet, when i started it months ago, it was meant to be along the lines of airfield assault or something, but later when i was checking out drakirs site, i noticed he already did a map along similar lines, destroy some chemical trucks i believe, and my map was to be like that, allies destroy 2 trucks at an airfield that have barrels of some chemical’s being used as a weapon… so i dunno where it stands at the moment. still 2 objectives to destroy, will probably remain as trucks, but for a name… dunno yet.

and as for the lighting, it still has to be redone and thought out more… i have the moon rising in the northwest, but some light is coming more from the west itself… so lighting will be done at the end once all brushes are in place, the one thing i hate right now is adding stuff like buildings, windows… ect… and having to wait to see it ingame after a long compile… but i dont want to do a compile without some lighting so i can see what mood it projects… i like night style maps.

and as for a beta release, that all depends on what time i have to work on the map, i put all my spare time thats free into it, but mapping is a long process i learned, and the most important thing i learned is to plan it out, which i did not… i just made an airplane hanger one day to experiment with, and started to add stuff… and to tell you the truth… i still dont know how this map will be completed as i just came up with a new idea today… so… soon… i hope :smiley:


(HerrK) #8

Thx for the answers!
Please only for me…give the map at least a “project-name” :slight_smile:
It’s for the MapProjects-List on my page… :smiley:

PS: Where do you come from?

(NdK) :wink:


(MadMaximus) #9

hmmmzz… well, for a project name id guess it would be “allied airfield assault”

since the allies are assaulting it… =P but the name will change when it’s done to something more fitting, and shorter.

and i come from Winnipeg, Manitoba, Canada

:smiley:


(HerrK) #10

But “Allied Airfield Assault” (A³) is a good mapname…put you in my list.
Thx Mr. MadMaximus from Winnipeg, Manitoba, Canada :smiley:

(NdK) :wink:


(Azazel) #11

being a fellow canadian I know I can get away with this next comment…

Let’s see…

You got older, cultural looking buildings. nice.
Snowmen on the sides of the road. familiar.
Looks pretty cold. mmmhmmm.
And guys with guns in the streets…

I GOT IT!!! Call the Map “PORTAGE AND MAIN”!!!


(MadMaximus) #12

lol, Higgins and Man would be more suitable… more beat up area. :bump: