what does smoothing do? …so if my aim is really bad I should turn that on you say? not that my aim is super terrible, but I want every advantage I can get.
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From section 2c. of that guide I linked (It’s pretty good, that’s why I linked it.):
Mouse smoothing is handled different depending on the engine, but it’s always bad! In Dirty Bomb it is turned off by default, so feel free to skip this section.
What smoothing does is that after you’ve stopped moving your mouse, it’ll keep moving the crosshair/mouse for a few frames to make it look more fluent. Problem is that this makes your movement less accurate, and it adds latency.
Unreal Engine is the worst offender when it comes to mouse smoothing, because it will tie your sensitivity to your frame rate. Meaning that when you get frame drops you’ll suddenly have double sensitivity and fuck your aim. Mouse Smoothing is on by default in Unreal Engine, and therefore most Unreal Engine games. If the game does not have an option to turn it off, you can force it off by changing the value “bMouseSmoothing = true” to false in “%user%\Documents\My Games%Game%\Input.ini”.
Smoothing is basically Mouse Deceleration. It gives moving your crosshair “momentum,” meaning it has to slow when you stop moving your mouse. Which is bad. There is a reason it defaults to off in DB.