quick question about a model


(captain_cadaver) #1

i’ve been working in studio max on a little project, and in the process i’ve come up with a few character models i won’t be using, and thought they might be kind of interesting to work into enemy territory. what i was wondering is this- is there a way short of writing a full on mod to institute a character type model into an et map, and have it move around to scripted points (like a script mover) and fire a weapon of it’s own (maybe a flamethrower), and have it able to consume medic packs? wouldn’t know if that can be done with a script mover or not?


(Fluffy_gIMp) #2

hmmmm I’m not sure to be honest, It’s certainly an interesting idea, I suspect it may well need code support however.

djbob would be the one to answer this one…

-Fluffy_gIMp