Vagabond
Class- Assault
HP- 100
Speed- 420
Profile-
A versatile, light Assault merc whose arsenal trades the room-clearing capability typical to Assault mercs for adaptability at any range. While his primaries are close ranged, his Ricochet Scattergun allows Vagabond to deliver a punishing volume of fire in tight spaces, and his Airburst Rifle delivers precision explosive strikes at long range. Whatever situation Vagabond finds himself in… he’ll shoot his way out of it.
Ricochet Scattergun
Cooldown- 18 seconds total (6 sec/shot)
Duration- 3 shots
Vagabond equips a handgun that fires three shots which deal up to 35 damage each. The Scattergun has a quick damage falloff, but shots can ricochet up to two times on walls and floors. Each ricochet resets the damage falloff of that particular round.
Medium fire rate (think the revolvers), low accuracy, roughly horizontal spread pattern. 1.5x headshot multiplier.
Airburst Rifle
Cooldown- 20 sec (5 sec/shot)
Duration- 4 shots
Vagabond equips a rifle loaded with airburst rounds. These rounds explode when they pass near an enemy or enemy deployable, dealing up to 40 damage with high fall-off. Rounds are fast-moving projectiles that have a slight arc over distance.
Slow fire rate, semi-auto, high accuracy. No headshot multiplier (it’s an explosive weapon, what’d you expect?).
Weapons-
Primary- Hochfir, KEK-10, Blishlok
Secondary- MP400, Tolen MP, Empire-9
Melee- Kukri, Beckhill, Cricket Bat
Notes
A spur-of-the-moment idea that came from a suggestion in this thread about single-action revolvers. Gun, gun, and more gun.
May or may not be balanced because I put roughly 5 seconds of thought into this. Hell, it might even be underpowered.
[i]Made with @derpypenguinz19 's Mercenary Suggestion Form
