-Quick little medic thought an discussion-


(Bangtastic) #61

more accessible and easier shoot mechanics (no crazy random spread -> should be predictable or even reduced) but focus on teamplay :slight_smile:


(Raviolay) #62

All well and good and all, however even though I am crap at shooters. Even I like games with higher skill ceiling, giving the game easier shoot mechanics is going to do the game no favors in the long run. Also the full auto patterns are not all to dissimilar from each other, some just have a slightly higher climb rate. The randomness is from moving and firing, and the screen not just the gun giving feedback (something a lot in these forums hate) from hip fire. Using iron sights would also lessen the randomness, as it’s even more visible as to where the shots are going. Again however in it’s current state it’s not viable, and my suggestion to remove the movement penalty and FOV change when in iron sights. While having a scroll in to a lower FOV while in iron sights and to it’s current movement penalty. Is met with it’s not DB, won’t work because the game is too fast, when in actual fact I have came to the view. That a change like this would just make those players less effective at dominating others. As in it’s current state if you play the game in a lower FOV or in 4.3 the way the game plays favors you.


(BTMPL) #63

As in it’s current state if you play the game in a lower FOV or in 4.3 the way the game plays favors you.
Not 100% true - playing in lover fov you might gain some more accuracy but loose a lot of terrain averenes - yo uwont see enemies flanking etc.


(Bangtastic) #64

iron sights doesnt help you at all like here imo, fov or aspect ratio change is just for being less distracted by the game (pretty much placebo^^)