[QUOTE=Anti;433601]Pretty sure I posted explanations of the system quite some before the patch, and the reason for it, but will do so again 
We saw a number of issues with packs as they were:
[ul]
[li]Medics were self healing during combat[/li][li]Medics mostly healed themselves and didn’t support their team[/li][li]When they did support the team the packs werent going far enough, one guy could hoover up four of them[/li][li]Healing mid combat with packs made weapons often feel inconsistent[/li][li]The system was leading to the average health pool of a team being quite low relative to weapon damage, made the game feel a bit too lethal and caused shorter duels[/li][/ul]
We felt this new system would address all of that. More packs to go around and potential to give more health, so better health pools and more support. Would also stop medics from being so selfish and healing mid fight (which made them the best front line class).
We think it’s actually worked pretty well and I imagine we’ll keep the system for some time longer before re-evaluating it.
I would agree with the general feedback though that we now miss a mid-combat Medic. It may be the case that we work this into another Medic load out on a future character, one with more obvious feedback on it so the enemy knows his target is being healed a little easier.[/QUOTE]
These changes may have helped your Echo tool but competitively it’s a step in the wrong direction. Accuracy of players is higher (in comp play), combat is at times more steady, what ends up happening is you never heal your teammate because a stray bullet or minor splash from a nade ends the heal. I often run out of packs and ammo, and people still need to be healed because they got knicked by spray/splash. That in combination with the instant gib bug, almost no revive protection, minimal damage, high spread, and lowest ammo. The class is over all below average. If it wasn’t for the higher end players you have in the alpha right now I doubt you would even see medics played much. The spread is enough to where I don’t even use my primary as often anymore, I use my secondary and use my CS strafe pattern because it makes it accurate enough to shoot. I don’t really think it fixed the selfish part too much either. I’m still stingy and selfish with my healthpacks, all I have to do is run behind a corner for a couple of seconds and most of my HP is back.
I know we’ve beat the snot out of this horse but you keep ignoring it. It’s time to fix the accuracy of these weapons, we’re not playing CS here…
