Quick gripe about Bushwhacker


(turquoiseFisherman) #1

Okay so I’ve began to notice something about Bushwhacker. He needs fixing. Let me quickly explain why as I don’t have the time to write something more in-depth. Bushwhacker’s C4 Plant time is 3.00 seconds. His defuse time is 4.00 seconds. This puts him ON PAR with Proxy, Nader, Fletcher and Rhino. Bushwhacker also has 110 health, default he has the Kek-10 which is a 45 magazine SMG with fairly good damage and range, oh and a turret that change the entire game.

To me Bushwhacker has way too much going for him. Bushwhacker and his turret makes up for 2-3 players depending on how good he is. A turret can block off an opponent for Bushwhacker to plant or defuse and if you can even get to him after somehow getting through his turret it’s almost too late for you. He kills you or he’s negated any effort you’ve made to defuse the bomb he’s just planted or to stop him from defusing your bomb. Bushwhacker lasts as long as Skyhammer and it’s ridiculous. If he had 90-100 health maybe I could understand. If his turret didn’t have a 360 degree lock-on after targeting you I could understand, Hell if his turret wasn’t able to blast you from extreme distances I’d understand but he really needs to be looked at.

Does anyone else agree or have any comments on this?


(turquoiseFisherman) #2

It seems I can’t edit my post for some reason, sorry for the grammar and spelling. I’m in a rush but felt I had to type something about this,


(Ghosthree3) #3

I think his potential is a bit too high but he’s not super OP or anything. My only gripe is how easy it is for him to basically win fights by default by forcing an engagement with his turret where his opponent either ignores him and goes for the turret, or goes for him and probably loses because turret + gun > gun.

If you can take the turret out quickly though he’s definitely no problem at all.


(scrub_lord) #4

He is an Engineer. He is suppose to have decreased time on objectives. The health pools mostly correlate with movement speed, which his is fairly slow. The turret is very easy to dispose of once it’s placement is made aware. It’s best used for distraction and delaying. It’s damage output is weak.

As far as I can tell, the turret only locks on if a player is in it’s cone of vision, so you can come up behind the turret without ever alerting it.

This can be said for most Mercs who use their abilities really… Fraggers can decimate people with one grenade before they can even get a shot off. Proxies can shoot their mines or just lure people into them. Auras can sit on their stations and heal up shots while fighting. SB can drop medpacks before engaging someone. etc. etc.


(B_Montiel) #5

What ? Not Nader and Rhino. They have regular planting/defusing systems since they’re not engineers.


(crimsonYouth) #6

What ? Not Nader and Rhino. They have regular planting/defusing systems since they’re not engineers.
[/quote]
as soon as i read that part of his post i knew he didnt know WTF he was talking about XD

The KEK-10 is being nerfed so all you bushwhacker haters can stop with these posts :slight_smile:


(Amerika) #7

Yeah, I read the part about Nader and Rhino and immediately went, “welp, that was a good run”.

@scrub The turret most definitely does not have bad DPS when used in closer quarters situations. For example, the room outside of MG on terminal. That thing will destroy anybody at that range very quickly. Almost every class can’t face tank it while shooting it without fully HP and they won’t be left with much afterwards. It’s possibly too good. And combined with the Kek10 which may or may not be nerfed shortly and his extra HP (for defuse/revive spams) he’s the obvious best choice for engineer in almost all cases.


(LifeupOmega) #8

How do I flank? How do I grenades? Almost every class has a way of dealing with his turret without even being targeted by it, and those who don’t? They just have to bring backup.

The Kek is a bit overtuned I’ll agree with though, it’s a blast.


(Eox) #9

What ? Not Nader and Rhino. They have regular planting/defusing systems since they’re not engineers.
[/quote]
as soon as i read that part of his post i knew he didnt know WTF he was talking about XD

The KEK-10 is being nerfed so all you bushwhacker haters can stop with these posts :slight_smile:
[/quote]

Source ?


(crimsonYouth) #10

What ? Not Nader and Rhino. They have regular planting/defusing systems since they’re not engineers.
[/quote]
as soon as i read that part of his post i knew he didnt know WTF he was talking about XD

The KEK-10 is being nerfed so all you bushwhacker haters can stop with these posts :slight_smile:
[/quote]

Source ?
[/quote]
On the Dev live stream they mention it a few times.


(Eox) #11

What ? Not Nader and Rhino. They have regular planting/defusing systems since they’re not engineers.
[/quote]
as soon as i read that part of his post i knew he didnt know WTF he was talking about XD

The KEK-10 is being nerfed so all you bushwhacker haters can stop with these posts :slight_smile:
[/quote]

Source ?
[/quote]
On the Dev live stream they mention it a few times.
[/quote]

Thanks. :slight_smile:


(giftedStatue) #12

Obviously Bushwacker and his turret working together are nigh impossible to beat in a duel, but that’s just the thing - If Bushwacker isn’t working with his turret, he’s not doing much. If he leaves his turret alone it’s super easy to take down, and without his turret fighting with him he’s just an smg merc with no combat abilities. Only when Bushwacker covers the same lane that his turret is covering is he strong. You can take advantage of this by just going a different route. Other engineers like proxy can cover three routes (mines on two and guns on one) but Bushwacker is forced to choose only one area to lock down.


(Eox) #13

Unless the routes have the same exit.

A good Bushwhacker will oftenly position his sentry to cover as much as possible.


(Kroad) #14

except that his smg his the kek10, a ridiculously powerful weapon


(Ghosthree3) #15

Eh, I don’t like it, it’s good, but I prefer the Crotzni.


(scrub_lord) #16

except that his smg his the kek10, a ridiculously powerful weapon
[/quote]

KEK-10 is my baby. I wish it were available on more mercs.


(B_Montiel) #17

Get credits for phoenix then, but he is not going to be released soon, since a medic is already in the starter line…


(scrub_lord) #18

Get credits for phoenix then, but he is not going to be released soon, since a medic is already in the starter line…[/quote]

I was REALLY hoping he was going to be the merc that was getting released this week. Splash just had to crush my dreams :<


(firebrickRetreiver) #19

Bushwacker is significantly less useful against teams that know what they are doing.

His turret is weak by itself, and can be destroyed rather quickly. It also has a very finicky lock-on system that doesn’t work in extreme closeness.

His MS is slowish compared to Fletcher and Proxy, and those two arguably have a LOT more killing capability from their Sticky Bombs and Prox mines alone. Bushwacker relies on always being around his turret to do anything.

He’s as balanced as they go. As for “capability”, while his is high, there are mercs with a FAR higher skill cap. Look at the difference between good Vassilis and bad ones, or good Nader’s and bad ones. It is HUGE.


(turquoiseFisherman) #20

What ? Not Nader and Rhino. They have regular planting/defusing systems since they’re not engineers.
[/quote]

I’m following this google docs spreadsheet. I apologise if it’s incorrect in any way but it lists Plant and Defuse time I’d rather go off what appears to be factual information but I don’t have the two characters to test it out myself. The main point of what I was saying still stands though, his Plant/Defuse time is too fast for what he can do to cover himself.

I find this not to be the case. Usually when people talk about balancing mercs it has to do with the mercs max potential. Nader herself is quite over-powered but if a bad player uses her of course you can defeat it. A good Bushwhacker is almost unstoppable unless he’s the main focus from at least two players which is a lot if he has more than just himself sitting behind his turret. I’ve seen some pretty ridiculous turret spots so far and with this extremely good positioning of Bushwhacker’s to follow. The thing is I feel that if Bushwhacker is to exist with his turret he needs to be more than an above average merc standalone and luckily he really only needs tweaking in one area, any area really, to make him less over-powered. I honestly think he should have 90HP.

On some maps a different route can be absolutely horrible to break through and his turret can do just enough to completely boost a team’s defense. As long as you have good placement of the turret you’re bound to make an impact. Two Bushwhacker’s with good turret placement? It’s pretty much over if the Bushwhacker’s behind the turret have good game sense.

[quote=“firebrickRetreiver;29098”]Bushwacker is significantly less useful against teams that know what they are doing.

His turret is weak by itself, and can be destroyed rather quickly. It also has a very finicky lock-on system that doesn’t work in extreme closeness.

His MS is slowish compared to Fletcher and Proxy, and those two arguably have a LOT more killing capability from their Sticky Bombs and Prox mines alone. Bushwacker relies on always being around his turret to do anything.

He’s as balanced as they go. As for “capability”, while his is high, there are mercs with a FAR higher skill cap. Look at the difference between good Vassilis and bad ones, or good Nader’s and bad ones. It is HUGE. [/quote]

A bushwhacker that leaves their turret completely by itself isn’t a good player. A bushwhacker that sits behind his turret or makes use of what game-changing aspects it brings to the table is almost unstoppable and to me this is the problem. As a merc he is above average. Sure his movement speed is slow which is a good start but he needs the tiniest bit of something less to raise the skill-cap and deserve the immense amount of potential he has.

I’ve never really seen a useful Vassili most of the time when I see one it’s not good :confused: I’m glad you’ve met some decent ones though xD


Also I don’t think Bushwhacker is the only OP merc in the game but I think he needs looking at first before it gets out of hand.