Actually it’s a REALLY quick question!
What is the ‘-fixaas’ switch, and how do I use it?
You prolly want to know what I’ve done so far, so here’s my ‘-fixaas’ compiler batfile for reference:
“E:\Applications\Games\Raven\STVEF\Tools\NewCompiler\q3map_2516\q3map2.exe” -fs_basepath “E:\Applications\Games\Raven\STVEF” -game ef -fixaas %1
and it acts like it’s doing something. But when I load a map and try to load a bot, I get an aas init error and the bot won’t load.
Well, let’s start from the beginning:
- I made a quick demo map with a spawnpoint and a couple of items.
- I used ‘map’ and ‘vis’ on this map, then ran ‘bspc’ to create the first .aas file.
- I ran Elite Force and loaded a bot to make sure the .aas file is working.
- I ran the ‘-fixaas’ option on the .map file.
- I ran Elite Force again and tried to load a bot, but got an ‘AAS’ error and the bot wouldn’t load.
- I repeated the above steps, running the ‘-fixaas’ option on the .bsp and .aas files.
None of the above worked… Can anybody guide me on this? If this does what I think it does, then it’ll allow me to do something in a particular map that I’ve wanted to do for a LONG time!
Thanks in advance for the help!
<---- Me and a Gigantic coffee
