Ok today and yesterday I was in very unbalanced ranked matches once on the weaker side once on the stronger. both weren’t much fun (the one on the stronger side a bit more tho
). Anyways till skill balancing is sorted out for good.
How about making the stronger Team (higher average rank / XP lvl / numbers of premade) always attack first.
Right now the stronger team often ends up on defense first. Result is that they will fullhold one objective (in the extreme the spawn) for 15 unpleasent minutes. And then rush the first objective in record time.
If they attack first there is a high chance, that the full map gets played (not only one objective / and because of spawnforwarding no spawncamping) . They will set a short time if they are indeed stronger. Because of that the presumable following fullhold / spawncamp will be over quickly.
Every single matchmaking system has had this issue.