[quote=“FrostyVampire;182801”]Quick Eye is a great augment, but I still think MO11 is better than MO22. MO22 has Quick Eye and Tough (Double Time is useless on snipers) while MO11 has Spares (a perk that is really good for any non-fire support merc and maybe Rhino), Focus (as good as Quick Eye) and Bomb Squad which is a very useful perk on all mercs. Also note that MP400 is better than Tolen and Beckhill Knife is better than Stilnotto. So MO22 won’t become top tier.
But it’s possible that if we get a 3rd gen loadout with MOA SNPR-1 that has both Focus and Quick Eye it will take top tier place easily unless the secondary is a revolver and the 3rd perk is something useless like Untrackable or Extra Supplies[/quote]
Spares is not a really good perk for competitive play. Sure, it’s good for playing pubs where the idiotic skyhammers never drop ammo, but in competitive play your fire support will never let you run out of ammo, so it’s useless.
Focus is not ‘as good as Quick Eye’. It might have USED to be (back when it was 50% less recoil from flinching) but now that it’s been nerfed to 30% it doesn’t even make much difference. Plus, Focus only allows you to take less punishment to your accuracy while you’re being shot, while Quick Eye allows you to strafe so fast that you can actually avoid getting shot in the first place (especially by other snipers).
I agree that the MP400 is better than the Tolen MP, fair point there.
But Double Time is not “useless on snipers”, like you think. Part of sniping in Dirty Bomb is retreating when you are being pushed by multiple enemies and firing back at them as you do so. While it may not be as effective as Drilled, Double Time does allow you to retreat for longer and keep your enemies at bay while continuing to fire back. And also, if you’re in a desperate fight in close quarters with an enemy and you need to reload, Double Time allows you to reload while you’re making yourself an extremely hard target (by sprinting around in zig-zags and doing long jumps while reloading). It’s not the best augment, for sure (and I would prefer Drilled), but it’s not ‘useless’.
And I’m sorry but the effectiveness of the melee weapon barely EVER comes into play, so saying that the 5 extra damage on the Beckhill vs the Stiletto is so insignificant to the matters.
Snipers in competitive really don’t care that much about the Focus augment on MO11 any more - before Gen 2 came out they chose MO11 because it had the better sidearm, and because MO22’s Looter meant that by killing enemy medics you were actually dropping their teammates free health packs. If MO22 had Focus, and MO11 did not (in gen 1), then MO11 would still have been the better card.