Container City, oh how I love and hate thee.
It is easy to spawn camp the security at the very start of the match. That first area is so unbelievably Resistance favored that it’s a joke. I’ve seen it camped with one guy in the container windows, one on the right ledge (from security standpoint) and everyone else rushing under the door. The problem, as I see it, is that Resistance has 4 avenues of attack that Security can’t stop them from setting up in/on. The Resistance gets a lot of cover, and the Security get none (unless someone grabs the bot, but that thing is SLOW).
Possible Fixes:
Resistance Spawn Time Increase
Good in theory, but I played on a map today that had 30 second Resistance spawn times. Not sure how it was on Security, but it did get Security past the gate. And then they spawn camped the Resistance. For the rest of the match. That Resistance spawn is a pain to get out of if the Security gets set up and starts nade spamming. So, IMO, Spawn Timer Adjusts are out.
Alter Map at Security Spawn
This seems like it would be a pain to implement. It’s not just resetting a couple numbers, but actually redesigning a portion of the map which takes a long time to do. The modeling takes time, then textures, lighting, body type testing, etc. However, it does seem like probably the best idea. The Resistance gets to keep all their gate positions, meaning more people can be attacking Security (which is fun) and Security can also utilize the same tactics from the other side of the field, meaning more Security gets to shoot people. And, i like positions on maps where it takes longer for you to run to where your shooting than it does to get in position.
In conclusion, Contained City (intentional) is nothing easy to fix or balance at the first security objective. Beyond that point the game seems to flow and be happy for everyone. Personally, I’d like to see Security spawn slightly redesigned.