Questions


(Emilios1310) #1

Because I have too many questions about mapping, I will post them all here to avoid posting useless topics.

And please, I am a noob mapper, so don’t think I know all this stuff…

So, here are my questions:

  1. How do I make a tree? I can’t find the tree model in the pak0.pk3 nor I can use the Tree Planter plug-in in GtkRadiant.
  2. How do I make my skyboxes work? I can only see them in noclip, and because I can’t test the map without closing it, I put some stone textures around my map so I can test it.
  3. How do I make artillery/airstrikes work? Because my map is closed, I can’t use the Field Ops class at all.

If I have any more questions, I’ll be sure to post them in this topic.

Thanks!


(shagileo) #2

Hi,

to help you mapping, the following tutorials are very handy:
http://www.pythononline.co.uk/et/tutorial.htm

Give it a try and you’ll notice most of your questions will get an answer when following the tutorials

As for artillery/airstrikes: you’ll need a working skybox to do that. As a test skybox, you can use the fueldump_sky skybox (which should be in /textures folder, if I’m right)
or try google’ing for awesome skyboxes


(Emilios1310) #3

shagileo, I am following that tutorial ^^

as for the skybox, I downloaded a custom one, it’s working but only when I noclip outside of the map.

About the tutorial, there is a tree tutorial there but it’s talking about a model which I can’t find… (tree_a.md3)


(Indloon) #4

If you wanna get high quality skyboxes,then check: http://www.splashdamage.com/forums/showthread.php?t=18033
What Gtkradiant you are using?


(Emilios1310) #5

I am using GtKRadiant 1.5.0.


(Mateos) #6

Hello Emilios,

Skybox -> You’ve textured all faces with the same texture? I use personally Heat from Avoc, it has 6 files: front/back/left/right/top and another one which is the texture to put in Gtk.

Trees -> Copy/Paste from FuelDump? Radar? You can have 2 Gtk opened and copy/paste between both :slight_smile: But if I’m not wrong 1.5.0 does not include the missing files of ET such as few models… Package there:
http://sites.google.com/site/peyoteet/mapres/netradiant/ETPack.zip?attredirects=0&d=1

Source:
http://sites.google.com/site/peyoteet/mapres/netradiant

Thanks Ailmanki for the packages :slight_smile:


(Emilios1310) #7

Thanks for posting! I’ll open a topic for my project as soon as I get a bit more into it… For now I’ll post questions here.

EDIT: I just downloaded that package. Thanks a lot! Now I can finally see “Caulk” “Trigger” and “Ladder” images instead of “Shader Image Missing” !


(Emilios1310) #8

I got another question. How do I make something move itself? I want to make an airplane look like it is flying real fast.


(shagileo) #9

Another set of great tutorials: Surface

Here’s a tutorial regarding your issue:
http://www.surfacegroup.org/tutorials/script_mover/

source:
http://www.surfacegroup.org/tutorials/


(Kic) #10

You should make 1 important thing - extract all from Pak0.pk3 to etmain folder, then you will see needed models in proper folders


(Mateos) #11

Also, to avoid “Models appearing as square”, you should put your ET Mapping folder at the base of your hard drive, with a short name, like C:\ETMap. I have 3 different ETs, and I’ll maybe have 4 if I find much interest to install 2.55; One for playing, one for bot scripting, one for mapping so far, all 2.60b.