Questions for Badman / Splash Damage (PC)


(SuperWaz) #1

---------- TO SPLASH DAMAGE ---------------

Splash Damage, you have always been good to PC gamers, and we’re grateful for it. We’ve stuck with you because you seem to represent us well. It’s the old “games made for gamers by gamers” addage - you know what works, and as a result, we’ve had a blast playing your projects.

With this foray into the console market however, as I have said before, I’m sensing alot of change.

Naturally it’s to be expected, and to survive you have no doubt had to make some decisions that people will not like, but I think it’s time (as Badman promised) that you kindly filled us in on those missing pieces of information - the ones you’ve so cleverly stuck into the “we’ll answer that later” category.

You’re a matter of days away from launch. There’s no need for answering them later. You know the answers now, and we’d like to be in on it too!

None of us want Brink to turn out to be a Wolf(enstein) in sheep’s clothing™ (pardon the pun again), but until we get answers to the things we have asked, this is the fear many of us have.

Anyway, my purpose for starting this thread is not to bash Splash Damage. Like I said, you have always been good to PC gamers.

I started this thread simply to collate the PC questions that have not YET been answered, so you, Splash Damage, can answer them all in one place.

Would really appreciate you doing so. Thank you.

---------- TO COMMUNITY ---------------

What this thread is DEFINITELY NOT is an open invitation for fanboys to rant or defend their favourite developer. Please, if you have something to ask that hasn’t already been answered, add it by way of a reply, keep it civil and directed to Splash Damage to answer.

I’ll edit this post and list the questions below as they’re asked for convenience.

---------- THE QUESTIONS ---------------

Q: Please explain how the connection system (to servers/players) will work on PC as opposed to the connection system on consoles. How different are they?

Q: How will the PC dedicated server files be distributed and to whom?

Q: Brink is said to blur the line between offline and online gaming, and it’s possible for a player to effectively jump into your game. How is this achieved, from a connection point of view?

Q: With regards to anti-cheat and things like demo recording. How will Brink lend itself to the competitive PC scene? Are features like demo recording even available?

Q: If a command line console is present in the PC version, does Brink allow the possibility to script it to bind key combinations, class selections and the like?

Q: How do the player name and accounts work? For example will it be like ETQW where you register your game name and its unique and you cant change it? (from Leki)

Q: What will be the limits to the FOV (field of view) that you can have in the game? (from NeoRussia)

Q: Would there be a customizable autoexec.cfg like in previous SD titles and will any specific commands be limited/blocked such as low picmip etc? (from NeoRussia)


(SuperWaz) #2

Note: I realise the possible futility of such a thread, but I’m willing to try anything to get some decent answers at this point.

[ Reserved for further questions ]


(Zarlor) #3

I would imagine you’d have to wait a few more days until they officially announce that the game has gone gold. Only then would there be no more changes possible before launch and they are probably not allowed to go into detail until after that time.


(Leki) #4

how does the player name and accounts work?..for example will it be like ETQW where you register your game name and its unique and you cant change it?


(tokamak) #5

I’m glad you do.


(DarkangelUK) #6

You create a thread, it’s open to all and any posting, whether it be fanboy, friend or hater… that’s how it works… and no little disclaimer will stop that.

The questions, while having been asked a zintillion times, would be nice to have answers to them… but you need to accept that, no matter how well laid out they are (or how much of “this is how it is” you put into it), they will answer when they want to/can answer.


(iwound) #7

Can i dress as a clown in a pink tutu. Cos i can’t (anymore) in real life.:tongue:


(Linsolv) #8

IMPORTANT QUESTION FOR BADMAN: What makes you happy?


(tokamak) #9

How does your perfect Sunday look like?


(AnthonyDa) #10

TL;DR.

“Lolz”?


(Cankor) #11

let me guess, court order?


(Shadowcat) #12

I have a question, something that has been bothinging me for a while.

Why is the Rhett AR named “Rhett”? What does it mean?

Seems there is an obvious, amusing, or interesting meaning behind all of the names, and all of them so far have been figured out (we think). Except this one D=


(Nail) #13

can i haz koekje ?


(nhiverson) #14

Got it pre ordered, but I’m hoping we see some pc footage and info before it comes out. Tired of getting burned by all the recent pc games.


(iwound) #15

no the elastic chafes my delicate waist and the makeup gives me a rash also i look a complete idiot.

i think there should be clowns in all games.:riflenade:


(Slade05) #16

Cannibal variety!


(NeoRussia) #17

What will be the limits to the FOV (field of view) that you can have in the game?
Would there be a customizable autoexec.cfg like in previous SD titles and will any specific commands be limited/blocked such as low picmip etc?


(tokamak) #18

Well I imagine one wouldn’t be able to go beyond 360.


(NeoRussia) #19

I’m used to 120 in TF2/Quake/TFC so I hope I can at least do 110 or something.


(Diablo85) #20

How can you run 120 FOV in TF 2 when the command is locked at 90?