Hi,
It might under NDA for now, but I am wondering why the clear success of wolf:ET couldn’t be translated into an profitable game while steering clear from the free to play model. In particular my nostalgic mind is in serious doubt whether or not to support your game by introducing my friends to it or buying a 30$ or 60$ pack.
I think if you could use ECHO on all gamers out there, you’ll find that hardcore gamers would rather pay 60$ plus DLC cost for a complete game, than getting the exact game for free, only to pay for certain unlocks (even if the total price is less!). Yes, in eastern countries this model is much more accepted and profitable, but you don’t seem to target those specific countries. This is backed up by this article: http://tinyurl.com/pbtmlry, by IGN
Basically, you are right on the money making part, as most money in the game business is earned by free to play modeled games.
However, this will effect how players see the Splash Damage brand as an trustworthy game developer. Naturally, if the game’s focus on “skill” quickly shifts to “pay to win”, you will earn big bucks, but the companies name will be spoiled.
Also, if you let the game more gradually focus on money based game experience, you’ll profit even more, with far less people being aware that they are actively supporting a money farm. In the end you could always use the additional money for some positive PR techniques right?
I sincerely hope your intentions are and remain pure, and that the mistake of switching to this business model can be corrected and transformed into a positive thing. Maybe you could actually prove to me and others that free to play is an effective way to battle piracy while still boosting the monetary potential of games but most importantly; without limiting the less fortunate!
You should know that while I vomit on the free to play concept, I am open for discussion about its positive aspects and well aware that it is a logical development stimulated by extensive piracy, new technology and altered market possibilities.
Also my native language isn’t English but Dutch, so please excuse any mistakes concerning spelling etc.
Greetings from Holland
P.S. - this message may have been interpreted as very formal, but that’s mainly due to language difficulties.
Here is a Tapirus indicus to make up for being a boring and complaining ass: :stroggtapir:
Lastly, if you are hindered by NDA, or otherwise refrain from focusing on specific questions, I want to ask you as a person, what is your thought on the use of “free to play” in serious games (with serious, I mean to exclude farmville etc from your answer)

