Questions about trigger_multiples...


(lispider) #1

Hey again :smiley: I am stuck as usual this time with resetting my targets and such

Maybe I should have asked these questions first but here I go…

The wait key on trigger_multiples when aimed at a target_trigger_script seem inneffective or broken, but why?

I keep seeing spam in the console using g_scriptdebug 1 anytime I run through a trigger… If I wait in the trigger nothing will start to happen it will just spam the console to death.

So I made sliver sized triggers which seem to work fine to an extent. I feel my rushing into things without a deep understanding is killing my developement in the map.

If anyone can at least explain exactly why this is happening or what I am not understanding, I would greatly apreciate it.

Also why must script_mover scripts be looped in order for them to run? Then adding an abort_if_equal?

Either it’s not making sense as to why things are the way they are or it’s probably just me.

Thanks in advance for any info.


(Loffy) #2

hi!
I get the same frustrated feeeling too, when I map, occationally. I guess its a normal process.
About the trigger_multiples and the wait: What is it that you wqant to do? Set off a trap? Open a steel door? Or?
// Loffy


(nUllSkillZ) #3

G0-Gerbil has worked with “trigger_multiples” in his patrol point concept.
My be you find something interesting there:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6647&highlight=patrol+point