[QUOTE=eQuilibrium;403687]I think I went over your post a bit too fast, sorry 
I’m not sure which tags are available apart from the known ones (tag_mouth, tag_weapon, tag_weapon2, tag_back, tag_ubelt, tag_bleft and tag_bright etc), so as far as I can tell the only way is to make a playermodel of your own.[/QUOTE]
yeah, only problem is… q3-tool wont… it says model can’t be converted…
I also found there is several tags inside the playermodel:
here’s the list:
tag_head
tag_mouth
tag_weapon2
tag_armleft
tag_weapon
tag_armright
tag_back
tag_chest
tag_bright (right belt)
tag_bleft (left belt
tag_footleft
tag_legleft
tag_footright
tag_footleft
tag_lbelt (this one I cant find in mesh
tag_ubelt(seems like in the bottom of spine)
tag_torso
so there should be something to pick from…
but isnt it possible to bind to say example: bip01 L Calf or any other joint… have anybody tried this?