Questioning the money system


(Carniege) #1

I have a question. What is this base fee? Some pointless ass unknown money amount in my opinion. I never get anything above 400 and it’s really sad. I got 64 kills a few games ago and got like 270 credits for it. I know there are the missions and stuff but still it’s a bit crusty. Why don’t the devs just use your score in game to be the credits you earn, with merc prices increasing to like 500,000 credits to keep the ratios the same (and basically everything else that you pay for going up by like 10 times, including mission rewards (maybe increase these by only 5 times to prevent new players getting so much)). I know that basically just shoots itself in the foot, but at least for bad games I’d get low money and for great games I’d get a lot, rather than it being 150 credits plus minus 100.

Also, what are the other things, “level rewards” and “bonuses”, that you can get money for?

I think it would be much better if they allocated money regarding how the match goes for the player rather than the time spent in it (which is what I think happens currently). It would even help the teamwork aspect that dirty bomb literally enforces you to have as by doing the objectives and being supportive (health, ammo etc) you get points, which in the system stated above would get you more money. This would strive people into playing better and playing the objectives, as they already give you much more xp (which is converted into cash in this system) than kills.

On the other hand, if the better you do the more you get system took place and you’re an ultimate MLG professional and get like 20k per game, then it wouldn’t take long to get the mercenaries and all the other stuff like trade ups to cobalt and so on. Despite the fact I made the cost 10 times more, in this system you’d make around 50 times more if not higher money relative to earlier, meaning that it would technically be faster to save up for new mercs. This of course would lead to people finishing the game earlier and losing interest as their main goal, to buy everything, is going to be completed supposedly 5 times faster, which is of course bad for the game.

What do you guys think? I’d make a poll but I have no idea how to so if anyone can tell me with that, that’d be fab, thank you :smiley:


(Mr-Penguin) #2

Base fee is 12 credits per minute in-game.

Level rewards are only 30,000 credits, and only on level 4 (correct me if I’m wrong).

Daily bonuses are 500 credits per first completed game of each gamemode and first victory.


(Carniege) #3

Thanks for clarifying :slight_smile:

So yeah, as I was saying, this 12 credits per minute in-game needs to cut :neutral:.


(SiegeFace) #4

[quote=“Carniege;128598”]Thanks for clarifying :slight_smile:

So yeah, as I was saying, this 12 credits per minute in-game needs to cut :neutral:. [/quote]

Do your missions 1500-3000 credits for them + the playtime credits for doing them, and even more if you stick around for a 2nd or even 3rd mission rotation (every 3 hours), 2000 in daily bonuses, and SD/Nexon occasionally give us 2x Credit Events (which you might want to get a booster for if they happen to be on sale at the same time as you get a mad amount of credz for)

This system is quite fair considering the diabolical practices of most f2p games. Not to sound like one of those ads you see around the internet, But I actually was able to unlock 1 merc a week just by playing the game, doing my missions and hunting the daily bonuses.

The system is quite fair and from what I heard since I started playing afterwards, was that the credit system was already revamped. It does not take that long to earn credits, and at any rate you should just be enjoying the game itself, for its freaking amazing gameplay if anything… but that is of course my opinion.

Off-topic: This new keyboard feels amazing to type on…I just can’t seem to stop.

Edit: When starting a new discussion there is an arrow pointing down, click that arrow and select New Poll… And that is how you start a poll.


(Jesus) #5

another pointlesss topic, come on why do you need to be greedy, when i have class in college which means i dont get home before 6pm and still have homeworks to do i easily do 50k a week without forcing anything its way enough for the effort we dont need mroe credit


(RyePanda) #6

50K a week? really?


(Melinder) #7

Each day, it is easy to get around 6000 credits. I’ll break it down.

First game of the day in all gametypes: 500+500+500 = 1500 [1500 total]
First win of the day = 500 [2000 total]
Two sets of missions (minimum of 500x3) = 1500x2 = 3000 [5000 total]
Minimum of 5 games at 200 credits per game = 1000 [6000 total]

Myself, I get around 12000-13000 a day. Playing around 4 hours total over any given day.


(Dirmagnos) #8

Game monetary system works just fine at the moment, do not fix what is not broken.
This game, most defintiely doesnt need somekind of x10 multiplayers(i generally hate those games where already midgame counts go on millions without any need or reason), nor those ridiculous “i got so many kills, why i dont get more money”(its friggin objective -oriented game, your DM skills are irrelevant).
Earnings in the game are extremely generous and yes, as mentioned, its possible to buy a new merc every week without putting much effort into it. Especially compared to many other f2p games on the market, where player has to grind grind grind grind and grind some more to get anywhere.
Making 5+ k per day is not that hard. But expecting to play 3 10-minute games per day and getting mercs one after another is simply ridiculous.


(Carniege) #9

Firstly, I told you guys it’s not about how much money I earn. I can also earn 50k in a week and so far that’s what I’m doing and I know how much you can earn using bonuses and missions. It’s not about how much I make or greediness. What my problem was that how many credits you get has no coloration to how well you do. You get credit for seconds spent in the game rather than what you do in those seconds. Hence I want it to change to how well you do, which is what the in game score tells you.

Secondly, the times 10 everything was said to make it all fair again because if I get 10k score, which therefore translates into 10k credits, I’d get a merc withint 1 hour. Thus I said make everything like 10 times more expensive to keep the long gameplay and stuff. So far all of you have missed my point. But thanks for the replies :slight_smile:

@SiegeFace thanks for answering how to start a poll :slight_smile:


(Daergar) #10

Naturally you don’t get more credits if you do well, what world do you live in? Rewarding performance sounds completely ludicrous. After all, everyone must get a trophy.


(Jostabeere) #11

No. You earn credits quite fast. It is possible to get a merc in 3 days.


(Amerika) #12

[quote=“Carniege;128706”]Firstly, I told you guys it’s not about how much money I earn. I can also earn 50k in a week and so far that’s what I’m doing and I know how much you can earn using bonuses and missions. It’s not about how much I make or greediness. What my problem was that how many credits you get has no coloration to how well you do. You get credit for seconds spent in the game rather than what you do in those seconds. Hence I want it to change to how well you do, which is what the in game score tells you.

Secondly, the times 10 everything was said to make it all fair again because if I get 10k score, which therefore translates into 10k credits, I’d get a merc withint 1 hour. Thus I said make everything like 10 times more expensive to keep the long gameplay and stuff. So far all of you have missed my point. But thanks for the replies :slight_smile:

@SiegeFace thanks for answering how to start a poll :slight_smile: [/quote]

The current system lets dedicated players earn mercs and loadout cards based on time played for the most part. The reason for this is to keep things even between more skilled and less skilled players in regards to the ability to get something new and fun. So if you don’t do well and you get beat down for a while as you’re still learning the game you don’t spend weeks just trying to get a single merc that you really want. What you propose would also be viewed as potentially a snowballing system where the best players will always have the best stuff making it even harder for new players. All of us on this forum know this isn’t true since you don’t go and buy more powerful guns/mercs but people who don’t play yet won’t know this and F2P already gives most people the default mentality of, “it’s scummy”.

So the current system that rewards credits based on time and missions as opposed to winning/losing/performance keeps things relatively even between players of any skill level and doesn’t give off the wrong impression that the game allows the good players to always have the best gear.


(Carniege) #13

Yes but most people don’t disregard a game due to it’s money making mechanics. If the game is pay to win, players pretty much always first download the game and go into the shop/store to see what you can buy. If you can buy a fully automatic sniper like in another game for like £5 then they leave instantly, unless they’re the ones buying. Dirty bomb as you said is even for all levels due to everything bronze up is only for decor rather than performance, and eitherway the little add ons that you get (forgot what they’re called) don’t really make a massive difference to the gameplay, so having 3 instead of 2 isn’t a massive bonus.

I understand that it keeps it fair between new players and more skilled players, but considering that there are merc rotations with 3 new mercs every week and that you get 2 very good mercs to begin with - skyhammer and aura, I don’t think that allowing better players to get more is a bad thing. New players will still get what they need in terms of different mercs and gameplay styles regardless of whether they buy them or not. All that the better plays will get over the newer ones is the way they look, which can be a way to incentivise new players to try and perform well by mainly doing the objective (as it gives you more points than killing) and being supportive (as that allows you to get a lot of points quickly). Better players will simply have the mercs available for them pretty much all the time rather than being replaced by new ones every week.

Furthermore, if they really want to keep the game fair, then wouldn’t it be better to introduce servers where there is a cap on the level of the people allowed to join? Because after you go beyond level 5, you’re screwed for the most part, whether you have a nice cobalt looking card or not. This is because there is a max level 5 server, and then you step into the big boy world. I wasn’t ready when I came out of level 5 to join games with players level 10 and beyond and there’s nothing I could do to stop them. Yes I still got my money, which is what this system allows you to do, but it wasn’t enjoyable at all. Now that I am a level 10, it’s really irritating when there is a good level 8-12 match going on and then a level 68 comes on and evaporates your team. Again, I did get my 300 credits for being in the game for like 25 minutes but it was extremely annoying and unenjoyable. In my opinion there should be caps available such as max level 5, then level 15, and only after that the big wide world, at least. Because it takes a good 100 hours or so to get to level 15 by which you should be ready. But there obviously should be servers open from level 1 to the max to allow the brave ones to fight the professionals.

Also thanks for being the only one to actually focus on the topic of the discussion @Amerika :slight_smile:


(Dirmagnos) #14

Getting creds based on “how well you do” sounds great, except how exactly do you measure it ?
Not to mention who gives a flying frak how well you do since its a teambased objective -oriented game. Its how well team is doing that matters, not some lamers who only care for themselves.


(Carniege) #15

@Dirmagnos the way to measure it in my opinion is simply by using the ingame score as the amount you earn. And because objectives give you a lot of xp, for example repairing, escorting the ev, destroying the ev, delivering etc, if people want to earn money quickly then it would be better for them to do the objectives in their matches, making them more helpful to the team. Also, the support things like healing and ammo also give xp, translating into credits.


(Jostabeere) #16

Yeah right. It will be great since Aura literally has an arse-full of EXP while Mercs like Phantom and Rhino have problems getting over 10K in an OBJ game.


(RyePanda) #17

Yeah right. It will be great since Aura literally has an arse-full of EXP while Mercs like Phantom and Rhino have problems getting over 10K in an OBJ game.[/quote]

This sums up the issue with that. Certain mercs are just worse at earning credits. Also, that would be extremely unappealing to new players who aren’t going to earn a lot of points.


(Carniege) #18

It depends on the players. Mercs themselves don’t earn credits, it’s how you use the mercs. Aura can be very easily countered simply by shooting her like twice in the head with any weapon and rhino can easily get a lot of points if the player knows how to use him. It’s not difficult to make money with different mercs.

Furthermore, they dont have to play objective if they don’t think they’re not earning as much as they want, nobody is limiting them to do so.

And it’s not that certain mercs are worse at earning credits, it’s that you’re just probably worse at playing certain mercs, like everyone is. But with 5 mercs you get for free, I’m sure there has to be one at least that you can do great on.


(RyePanda) #19

[quote=“Carniege;128950”]It depends on the players. Mercs themselves don’t earn credits, it’s how you use the mercs. Aura can be very easily countered simply by shooting her like twice in the head with any weapon and rhino can easily get a lot of points if the player knows how to use him. It’s not difficult to make money with different mercs.

Furthermore, they dont have to play objective if they don’t think they’re not earning as much as they want, nobody is limiting them to do so.

And it’s not that certain mercs are worse at earning credits, it’s that you’re just probably worse at playing certain mercs, like everyone is. But with 5 mercs you get for free, I’m sure there has to be one at least that you can do great on. [/quote]

Certain mercs are worse at earning XP. Like, Phantom. He gets a pitiful amount of XP from his armor and is a worse slayer than fragger. Sure, I could do great with phantom and get a lot of XP, but with Fragger I would almost certainly get more. On maps with an EV, fire supports will usually topscore because taking out the EV is worth a ton of credits.


(Amerika) #20

I did some stats a while back since SD added stats to the game and was able to figure out which mercs I get the most XP per minute with. If my stats are a reflection of what most people would see then every game would potentially be filled with nothing but fire support mercs (which is who I get the most XP per minute with). Also, since gaming is a social thing, word could get around that you always get the most credits with Arty by artillery spamming and suddenly you see nothing but servers filled up with mostly Arty players. It being true or not doesn’t really matter.

I simply believe it’s better overall and way less problematic to do the credits the way the system currently works as opposed to a system based on performance. It would also lock people into playing certain mercs. For example - I might want to play Fletcher who I never play but if I need credits I’m not going to spend time learning to play Fletcher making me feel resentful for how the credit system works for locking me into playing only what I know. The psychology of players and how they react to systems is just as important as the potential balance issues.