Is there any chance you guys can tell me the specs of the environments?
Literally anything, Poly counts, Texture resolution, your workflows.
Also any tips or tricks you guys have that you can give out, I’d be ruddy grateful for it.
Is there any chance you guys can tell me the specs of the environments?
Literally anything, Poly counts, Texture resolution, your workflows.
Also any tips or tricks you guys have that you can give out, I’d be ruddy grateful for it.
What are you doing exactly? Are you a UE4 user too? I didn’t expect to find another one lurking around here. 
I’m planning to shift to Unity though…
Nexon forum
Splash Damage
Try here: http://forums.warchest.com/forumdisplay.php/54-Dirty-Bomb
But for what it’s worth, DB uses Unreal Engine 3… So I expect the game characters to be around 20k-30k tris, everything looks like 2k textures on characters… possibly 1k textures on environments.