Question to console users.


(coolstory) #1

Brink runs at 30 fps on xbox and ps. Do you guys think thats smooth? I mean I played halo but it was really slow so 30 fps is okay…but on games like brink which is much more fast paced (esp light) do you guys think the game’s smooth?

Im on the pc running at 30-40 fps (full server) and its horrible. When its like 5v5 I get a stable 60 fps and the game is sooooooo smoooth…damn imagine 120 fps :open_mouth:


(gooey79) #2

It’s smooth enough on PS3 not be be of detriment to gameplay. However, I’ve never been able to get into a 8v8 game so can’t tell you what it’s like running at full beans.

What I will say is matches with a reasonably high player count can lag horrendously bad. No, it’s not my broadband. Unless it likes every other game under the sun except Brink, that is.


(Ojama666) #3

Usually when i’m in a 8v8 the game is perfect, it is smooth as anything i’ve played. However over the last day i’ve been getting lag/low fps, dunno why… i’m on ps3 btw


(coolstory) #4

So 30 fps is smooth?? Even when you’re playing light or fighting against a light? Damn when I went from halo (30 fps) to CoD (60 fps) the difference was huge.


(Rivvik) #5

As a former PC player, obsessed with framerate over graphics, Its actually not too bad, at all. In fact the constant 30 fps, to me, is better than an iffy 60fps.

My reasoning is that, if you are like me, you’d find the small but random chuggs more distracting.


(thesuzukimethod) #6

for console it all comes down to host…well perhaps not all, but a sh!te host will ruin a good 8v8 match, while a great host will make you forget that the other 15 players might not even be on your continent.

When the host goes sour, you get rubberbanding (if you’re lucky), or you end up pointed at a wall and not moving…usually the game will bump a terrible host, but if it’s consistently mediocre, you can rubber band along through an entire match…and the biggest problem is the host - the person causing the problem - wont notice b/c it’s fine for them.

Of course, a simple look at the scoreboard ID’s this problem. It’s only happened to me 2-3x in the past month, but when it does, there is a single player (sometimes 2, if they are geographically or network-path-distance-wise close) with a bright full green bar, and the rest of us bouncing around with 1/3-1/2 green bars, or worse, full red.

i realize this isnt truly a framerate issue but my point is that with a good host, the gameplay seems very fluid, and a bad host has a far more negative impact than framerate.


(coolstory) #7

[QUOTE=Rivvik;368724]As a former PC player, obsessed with framerate over graphics, Its actually not too bad, at all. In fact the constant 30 fps, to me, is better than an iffy 60fps.

My reasoning is that, if you are like me, you’d find the small but random chuggs more distracting.[/QUOTE]

Ah true.

Yea I never dip below 30 fps its stays between 30-40 unless its 5v5 or less. Im used to constant 125 fps in ql and 120 in css and tf2 took a few getting used to low fps.