Absolutely, you could tap out if you wanted to, but I feel like the only way this system would work is if the counter started while you were down, not until you get gibbed. Cause then everyone would do their impression of a turtle.
True but on the flipside it also means it’s harder for either team to gain back momentum the more players there are.
Sure you gotta consider the time it takes to get to the objective but still, 25 seconds isn’t exactly a lot of time to kill people and plant the bomb.
I feel like it really should be changed, at least on a pub level.
Or maybe we could try adding servers with both. Idk
I keep hearing how this game is in Beta yet Splash has only reintroduced content that was once already there, I haven’t seen them try new ideas to see what happens. Like with Phantom’s second ability, or getting rid of health regen in favor of syringes we can toss to people in the absence of Medics, being able to toss a clip of our primary to someone to give them ammo, int the absence of Fire Support.
To me it seems like Splash is too afraid of doing anything crazy to see how it goes for a week.
EDIT: And just to clarify, I’m not talking about individual spawns here guys. You will still all spawn together as a team, but your counter will not start until someone goes down. So someone dies, for the next 15-20 seconds, hold that position if you think you can, otherwise you can go aggro and spawn with your team the next time they are up.