question on the graphics card issues


(its al bout security) #1

so i was wondering the whole nvidia/ati card thing, i know i am on xbox (which doesnt matter as it has a graphics card in it)

i was wondering why i still get texture pop in issues? is that a lack of power behind my system???
or something cause a buddy of mine has a brand new shiny sleek xbox (which has an ati card) and it looks way better and he never gets graphical issues. wondering if a pc guy can tell me whats this is all about?


(kilL_888) #2

i can only assume some things.

brink uses new technology for the textures. its called virtual texture. this basicly means there is one really big texture and the engine can stream specific parts that are needed to draw.

this is brand new technologie that will also appear in id software’s rage. my assumtion is that john carmack gave parts of the virtual texture code to splash damage (they have been working together and still share a business relationship). but its just not opimized and final i guess. actualy carmack mentioned in an interview that the gives code away and let people play with it. no finalized code though.

the box is probably not fast enough to stream the textures. this is either because of hardware limitation or bad optimization.

have you copied the game to your harddrive? can you defragment a xbox’s harddrive?

hope im not all too wrong.

this might be interesting:
http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf


(Smoochy) #3

[QUOTE=its al bout security;348602]so i was wondering the whole nvidia/ati card thing, i know i am on xbox (which doesnt matter as it has a graphics card in it)

i was wondering why i still get texture pop in issues? is that a lack of power behind my system???
or something cause a buddy of mine has a brand new shiny sleek xbox (which has an ati card) and it looks way better and he never gets graphical issues. wondering if a pc guy can tell me whats this is all about?[/QUOTE]

my new gfx card doesnt get any pop-in. the ATI 6970 i had before did.

to me its odd. the ATI it technically a more powerful card. i got much higher FPS in places that with the nvidia, but it also gets much more severe drops to like 17fps. the nvidia never drops to below 40fps and even when it does it feels really smooth still.

nvidia 45 - 100fps
ati - 14 - 200fps

how weird is that?!?

anyway - the newer xboxes have been reworked to sort out all (well, some of) their issues. i guess they also upgraded the gfx card. even if its just a small revision it might make a bit of difference. stuff like dd3 to dd5 will make a difference etc.

also - do you have a decent HD tv and output via HDMI? does he? HD is a big difference even if its upscaled like most console games


(its al bout security) #4

aah thanks


(dazman76) #5

The changes were mostly down to DVD drive, fan hardware and placement, and extra outputs on the rear of the machine for HDMI etc. No revisions have ever been made to the ATI Xenos GPU hardware or the main CPU - such changes mid-life are potentially catastrophic, as they always stand a chance of breaking compatibility with earlier software. These kinds of changes are not made to consoles after the initial release.


(Smoochy) #6

not necessarily. you could just update the GPU to make it handle things like AF and AA faster, speed up the memory.

i will admit that its unlikely though, devs would have to use the older ones for base testing too else newer consoles might play a game fine, but the older ones struggle.

i would love the option on consoles to have a kind of plug and play system. so you can add ram and updated gfx card by simply plugging in a new module. newer cards could give greater anistropy etc or high resolution (1080p not upscaled)


(zenstar) #7

[QUOTE=Smoochy;348635]my new gfx card doesnt get any pop-in. the ATI 6970 i had before did.

to me its odd. the ATI it technically a more powerful card. i got much higher FPS in places that with the nvidia, but it also gets much more severe drops to like 17fps. the nvidia never drops to below 40fps and even when it does it feels really smooth still. [/QUOTE]

ATI have good hardware. It’s their drivers that fail hard!
They’ve had OpenGL bugs in their drivers for the last few versions and it’s affecting multiple games to the point where developers are simply saying “It’s an ATI issue. Wait for new drivers.”

They used to be good competition to Nvidia but nowadays I don’t trust them at all. Nvidia please, at least it’s dependable.

EDIT:

Buy some Xbox controllers for your PC and plug it into the TV?
:wink:


(tokamak) #8

Make sure Brink is installed on the hard drive, really helps with the textures.


(Smoochy) #9

[QUOTE=zenstar;351140]ATI have good hardware. It’s their drivers that fail hard!
They’ve had OpenGL bugs in their drivers for the last few versions and it’s affecting multiple games to the point where developers are simply saying “It’s an ATI issue. Wait for new drivers.”

They used to be good competition to Nvidia but nowadays I don’t trust them at all. Nvidia please, at least it’s dependable.

EDIT:

Buy some Xbox controllers for your PC and plug it into the TV?
;)[/QUOTE]

:slight_smile: what i meant was something like a pc but console. so you can upgrade components for it, but maybe like apple that hardware needs certifying? all gfx cards would work but maybe you can get a better one with better resolution (i.e. not upscaled) and better eye candy like anti-aliasing and anisotropic filtering. i would also prefer trueHD sound as i have a good amp and speakers.

yeah, last ATI card ever i think. so happy that i got it refunded. the game feels so much better with the Nvidia card.


(zenstar) #10

[QUOTE=Smoochy;351151]:slight_smile: what i meant was something like a pc but console. so you can upgrade components for it, but maybe like apple that hardware needs certifying? all gfx cards would work but maybe you can get a better one with better resolution (i.e. not upscaled) and better eye candy like anti-aliasing and anisotropic filtering. i would also prefer trueHD sound as i have a good amp and speakers.

yeah, last ATI card ever i think. so happy that i got it refunded. the game feels so much better with the Nvidia card.[/QUOTE]

The xbox is basically a PC. Wonder why they didn’t go the whole ‘upgradable’ route… probably so they can sell you the xbox 720 in a year or 2.


(dazman76) #11

I know you mean well Smoochy, but this is the exact opposite of what a console is :slight_smile: Let’s take an example - the next XBOX ships with a GTX700. You then buy a GTX1400 (twice the poweh), and slot it in. How do you expect a game to take advantage of it? Console games have limited (or no) graphical options - they are specifically tailored and balanced for the common hardware supplied with the console. For the game to take advantage of your GTX1400, it would need to detect graphics cards, and customise levels based on the result. Do you see where we’re going? This is the start of the “PC problem”, and the more you try to support the higher hardware, the more of a mess you can create.

Also, you know for sure that publishers will say “well you can upgrade even to a GTX1800 - so let’s get screenshots on one of those, it’ll look sexy” - and then your standard, un-modded console owner with his poor little GTX700 is wondering why he spent £500 GBP on his console to get something that doesn’t match the box graphics :slight_smile:

You absolutely cannot allow console owners to modify major components - it becomes a PC title with lots of options and lots of potential for problems, and that’s exactly what a console attempts to avoid. Better to say, a console is all about providing a level playing field for each and every owner.


(zenstar) #12

[QUOTE=dazman76;351162]I know you mean well Smoochy, but this is the exact opposite of what a console is :slight_smile: Let’s take an example - the next XBOX ships with a GTX700. You then buy a GTX1400 (twice the poweh), and slot it in. How do you expect a game to take advantage of it? Console games have limited (or no) graphical options - they are specifically tailored and balanced for the common hardware supplied with the console. For the game to take advantage of your GTX1400, it would need to detect graphics cards, and customise levels based on the result. Do you see where we’re going? This is the start of the “PC problem”, and the more you try to support the higher hardware, the more of a mess you can create.

Also, you know for sure that publishers will say “well you can upgrade even to a GTX1800 - so let’s get screenshots on one of those, it’ll look sexy” - and then your standard, un-modded console owner with his poor little GTX700 is wondering why he spent £500 GBP on his console to get something that doesn’t match the box graphics :slight_smile:

You absolutely cannot allow console owners to modify major components - it becomes a PC title with lots of options and lots of potential for problems, and that’s exactly what a console attempts to avoid. Better to say, a console is all about providing a level playing field for each and every owner.[/QUOTE]

While mostly true the console could allow only a certain range of approved graphics card (low, medium, awesome) and then developers would simply need to code for the allowed cards. Maybe they just allow different resolutions or have more memory / GPUs allowing for faster processing and less “popping”.

But in reality a console is meant to work “as advertised” straight out of the box with no fiddling. That, and the console companies make the most money on software so they don’t want to be buggering around with more hardware. IIRC some consoles were sold at a loss or break-even price just to get into the market because the money is made on the games (and nowadays the subscriptions and microtrasaction purchases and DLCs).


(Smoochy) #13

[QUOTE=dazman76;351162]I know you mean well Smoochy, but this is the exact opposite of what a console is :slight_smile: Let’s take an example - the next XBOX ships with a GTX700. You then buy a GTX1400 (twice the poweh), and slot it in. How do you expect a game to take advantage of it? Console games have limited (or no) graphical options - they are specifically tailored and balanced for the common hardware supplied with the console. For the game to take advantage of your GTX1400, it would need to detect graphics cards, and customise levels based on the result. Do you see where we’re going? This is the start of the “PC problem”, and the more you try to support the higher hardware, the more of a mess you can create.

Also, you know for sure that publishers will say “well you can upgrade even to a GTX1800 - so let’s get screenshots on one of those, it’ll look sexy” - and then your standard, un-modded console owner with his poor little GTX700 is wondering why he spent £500 GBP on his console to get something that doesn’t match the box graphics :slight_smile:

You absolutely cannot allow console owners to modify major components - it becomes a PC title with lots of options and lots of potential for problems, and that’s exactly what a console attempts to avoid. Better to say, a console is all about providing a level playing field for each and every owner.[/QUOTE]

as i say the ‘best’ gfx card would handle full HD with AF and AA all high. the low one would upscale to HD and have basic AA/AF etc.

i know it will never happen but i kinda like the idea.


(Smoochy) #14

[QUOTE=zenstar;351169]While mostly true the console could allow only a certain range of approved graphics card (low, medium, awesome) and then developers would simply need to code for the allowed cards. Maybe they just allow different resolutions or have more memory / GPUs allowing for faster processing and less “popping”.

But in reality a console is meant to work “as advertised” straight out of the box with no fiddling. That, and the console companies make the most money on software so they don’t want to be buggering around with more hardware. IIRC some consoles were sold at a loss or break-even price just to get into the market because the money is made on the games (and nowadays the subscriptions and microtrasaction purchases and DLCs).[/QUOTE]

only nintendo didnt make a loss on the consoles. but thats because its just a gamecube with motion controls.


(its al bout security) #15

yeah i used to have a gaming computer, back when all you had to do was buy a nice one and didnt have to build it from the ground up, im kinda a software guy myself, more than anything.

this all makes sense to me but me just looking at it i would never figure it out thanks guys

:cool:


(Zekariah) #16

[QUOTE=zenstar;351140]

Buy some Xbox controllers for your PC and plug it into the TV?
;)[/QUOTE]

You could, Zen.

But there’s no way i would want to try and compete with an Xbox controller while M&K players are pwning me left, right and centre.


(Smoochy) #17

[QUOTE=Zekariah;351551]You could, Zen.

But there’s no way i would want to try and compete with an Xbox controller while M&K players are pwning me left, right and centre.[/QUOTE]

god no! you would get slaughtered! remember, no aim assist on PC!