Badge Hero Missions[list][]For c500, get a total of 1000 Badge XP[]For c750, get a total of 1500 Badge XP[]For c1000, get a total of 2000 Badge XP[/list]For the high level players:[list][]For c4000, get a negative score (troll alert)[/list]For The Win Missions:[list][]For c500, win 1 Objective, 1 Stopwatch and 1 Execution Mode[]For c750, win any four of Stopwatch, Objective or Execution Mode[*]For c1000, carry a losing team to victory (sorry, I can’t think of anything reasonable)[/list]
Question: Now that Missions on the Side are gone, What would be a good replacement?
[quote=“K1X455;18683”]For The Win Missions:
For c500, win 1 Objective, 1 Stopwatch and 1 Execution Mode
For c750, win any four of Stopwatch, Objective or Execution Mode
For c1000, carry a losing team to victory (sorry, I can’t think of anything reasonable)[/quote]
These are even worse secondary objective missions…
Winning one comp match can be pain in the ass but at least it’s just one match for 500 credits.
@SereneFlight So you don’t like FTW missions. That’s OK. I was just catering to the win conscious players. (I most certainly agree that the third one is a bit of a pita).
@Clown well, I want it to be sub level 5 friendly, or otherwise, we’ll get the same Missions on The Side scenario again.
How about…
I Gotta Get Bling missions[list][]For c1000, trade any 3 lead rarity loadouts to iron[]For c2750, trade any 3 iron rarity to broze[*]Trade any set of bronze, silver or gold to a higher rarity and get c1000[/list]
Winning one match in all three modes just for 500 credits would be pain in the ass due to good amount of people not understanding what word “objective” means or nor understanding what they should do as a medic, engineer etc.
You could easily spend 40+ minutes without being able to get it done (unless you only stay in servers that are close to be finished and your team is going to win but that certainly wouldn’t do any good for the community) while you can easily get 1k credits support exp mission done in one or two matches.
Well, then go with other missions. I proposed four. Do you have any in mind?
Or you can propose the antithesis of it[list][]For c500, lose 1 Objective, 1 Stopwatch and 1 Execution Mode[]For c750, lose any four Obective, Stopwatch or Execution Mode[*]For c1000, make a winning team lose[/list]
Will that be better for you? It sounds as absurd as the one for high level players.
[quote=“K1X455;92789”]Well, then go with other missions. I proposed four. Do you have any in mind?
Or you can propose the antithesis of it[list][]For c500, lose 1 Objective, 1 Stopwatch and 1 Execution Mode[]For c750, lose any four Obective, Stopwatch or Execution Mode[*]For c1000, make a winning team lose[/list]
Will that be better for you? It sounds as absurd as the one for high level players.[/quote]
oh come on now, who’s playing a match just to lose?
Imo new missions should be the one that involves getting direct hit(throwing support item right at your teammate) so players can train on supporting their team IF they accept to do it that is.
500c Lands 10 Direct Hits
750c Lands 20 Direct Hits
1000c Lands 30 Direct Hits
or
500c Lands 10 Direct Hits
750c Lands 15 Direct Hits
1000c Lands 20 Direct Hits
Opinion on this is always welcome
500c Use the mounted machinegun for 2 minutes
750c ‘’ for 5 minutes
1000c ‘’ for 10 minutes
Neutralize enemy deployables (heartbeat sensors, heal stations, etc). Maybe 10, 15, and 20 respesctively?
- Kill X Recon/Support/Assault/Medic/Engineer merc.
That’s the only that idea that is not too restrictive that I could find so far.
Why do we need to replace it with another mission? I’d rather them focus on important things.
Personally, I would rather them increase the credit/min and remove the missions. But apparently people wouldn’t log in if there wasn’t daily quests of sorts. For now I hope they are prioritizing other things.
You’re acting as though SD are a small group of 5 working in their mothers’ basement and that to introduce a new mission would make them have to drop everything for days, or even weeks, just to complete it.
Sick of people trying to use that response to shut ideas down.
With the side objective gone, why do we need to replace it? The missions we have now are acceptable and will fill the place of the missions we lost anyways. I don’t know about you guys, but I certainly don’t play this game for credits or missions.
You’re acting as though SD are a small group of 5 working in their mothers’ basement and that to introduce a new mission would make them have to drop everything for days, or even weeks, just to complete it.
Sick of people trying to use that response to shut ideas down.[/quote]
I’ve played this game since the launch of Closed Beta on Nexon. You really don’t want me to list the things that have taken them 2+ years to fix. They are AWFUL when it comes to prioritizing and implementing.
Hell, here’s a list of things they have done in 2 years.
integrated with steam
Added Matchmaking
Added the loadout system
Added rarity to loadout system
Added Bridge (which was actually in alpha)
Added Server information to scoreboard
Added Private Lobbies
Added KDR and XP/min to game completion screen
Tweaked Merc balance
Tweaked Weapon balance
Tweaked Maps.
Bug fixes (including slenderman and mg hitboxes which took 2 years to fix)
Bugs implemented
Removed 3 Mercs.
As you can see they haven’t done much in the grand scheme of things. Most of the stuff is iterating on what they already implemented. Over and over. Expansion packs do more for games in 2 years and that’s while the base game is getting major updates.
Anything that is not essential to the life of this game needs to be put on the back burner. That’s really all there is to it. Missions are one of those things.
Why not just replace missions for secondary objectives with primary objectives? instead? Say something like:
Complete 2 Primary Objectives: 500 credits
Complete 3 Primary Objectives: 750 credits
Complete 4 Primary Objectives: 1000 credits
I think I got the best idea ever!
500 credits - Get a Cobalt card from a case
750 credits - Get 2 Cobalt card from cases
1000 credits - Get 3 Cobalt cards from cases
(no… not really)
[quote=“aui;93048”]Why not just replace missions for secondary objectives with primary objectives? instead? Say something like:
Complete 2 Primary Objectives: 500 credits
Complete 3 Primary Objectives: 750 credits
Complete 4 Primary Objectives: 1000 credits[/quote]
We already have game mode XP missions.
I honestly would just rather have the same 3 missions every 4 hours, SupportXP, CombatXP, and Objective XP, 1000 credits each, reset every 4 hours.
This way you can play how you want, when you want, however long you want.
We won’t see any kind of win ‘X’ missions for public game modes, they already removed those previously since they encouraged people (not that they need much encouragement) to let one sided games stay one sided.
I think we have plenty of missions in the pool already, can’t see it hurting just leaving as is.