How come when I put resurrection and 1944_huertgen
together on a server, that instead of using this definition
from scripts/rivrstyx2.shader that works and seems to work
fine most the time:
textures/rivrstyx2/rivr_woodvfloor3
{
qer_editorimage textures/evil_1floors/woodvfloor3.tga
surfaceparm woodsteps
{
map $lightmap
rgbGen identity
}
{
map textures/evil_1floors/woodvfloor3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
the following (duplicate/erroneous) definition is used:
textures/rivrstyx2/rivr_woodvfloor3
{
qer_editorimage textures/evil_1woods/woodvfloor3.tga
surfaceparm woodsteps
{
map $lightmap
rgbGen identity
}
{
map textures/evil_1woods/woodvfloor3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
which results in the user getting:
LOADING… graphics
LOADING… maps/resurrection.bsp
^3WARNING: R_FindImageFile could not find ‘textures/evil_1woods/woodvfloor3.tga’ in shader ‘textures/rivrstyx2/rivr_woodvfloor3’
^3Shader textures/rivrstyx2/rivr_woodvfloor3 has a stage with no image
^3WARNING: R_FindImageFile could not find ‘textures/evil_1woods/woodvfloor3.tga’ in shader ‘textures/rivrstyx2/rivr_woodvfloor3’
^3Shader textures/rivrstyx2/rivr_woodvfloor3 has a stage with no image
^3WARNING: R_FindImageFile could not find ‘textures/evil_1woods/woodvfloor3.tga’ in shader ‘textures/rivrstyx2/rivr_woodvfloor3’
^3Shader textures/rivrstyx2/rivr_woodvfloor3 has a stage with no image
^3WARNING: R_FindImageFile could not find ‘textures/evil_1woods/woodvfloor3.tga’ in shader ‘textures/rivrstyx2/rivr_woodvfloor3’
^3Shader textures/rivrstyx2/rivr_woodvfloor3 has a stage with no image
^3WARNING: R_FindImageFile could not find ‘textures/evil_1woods/woodvfloor3.tga’ in shader ‘textures/rivrstyx2/rivr_woodvfloor3’
^3Shader textures/rivrstyx2/rivr_woodvfloor3 has a stage with no image
^3WARNING: R_FindImageFile could not find ‘textures/evil_1woods/woodvfloor3.tga’ in shader ‘textures/rivrstyx2/rivr_woodvfloor3’
^3Shader textures/rivrstyx2/rivr_woodvfloor3 has a stage with no image
^3WARNING: R_FindImageFile could not find ‘textures/evil_1woods/woodvfloor3.tga’ in shader ‘textures/rivrstyx2/rivr_woodvfloor3’
^3Shader textures/rivrstyx2/rivr_woodvfloor3 has a stage with no image
stitched 50 LoD cracks
…loaded 15549 faces, 623 meshes, 574 trisurfs, 0 flares 0 foliage
and resulting in the stairs in the house being black with
orange stripes???
It has something to do with those two maps being
together but I’m not sure what the problem is.
TIA,
SiliconSlick (who’s narrowed the problem down but can’t isolate it)