When making a map for D3, do you still use the same basic caulk/hull technique as you do for other id games? Just curious.
Added: Actually, it looks like my question should be whether or not D3 even uses detail/structural brushes. In the built-in editor when I make something detail, then choose to exclude detail brushes, nothing gets hidden. So does D3 still make use of structural/detail brushes? Do all the old bsp/vis rules from the q3 engine apply to D3?
nib