I had an idea where I would like to do a set of maps, and depending on the outcome of one map (whether allies or axis win) would determine which map would be next.
Now considering that all of the maps in this devised system would be created for this system (containing the necessary calls to server), would it be possible to allow the map.cfg to dictate to the server what map to go to next?
I have thought over this awhile, and even messed around with rcon variables in map cfgs before, but have always came to the same conclusion; That map.cfgs can only read rcon variables, and not write to them. In fact it’s a moot point because in my experience, it is reading client variables anyways, not server variables.
So my idea is, assuming it is not possible without a mod, how difficult would it be with a mod? If it is something that can be done with relative ease, I would begin to go further with it, if not, I will consider other alternatives.
Thanks in advance.

