question about the limbo menu


(mod3m) #1

What draws that spec view at the bottom? Instead of removing the limbo menu, I just wanted to brush it up a little (remove everything and add my own things.) Only problem is I can’t seem to find where this is being made at :[


(chavo_one) #2

If provided by the map, it’s supposed to be the view from the entity info_limbo_camera with objective “0”. Not sure about the code, but perhaps this info will help you find it.


(mod3m) #3

it doesn’t seem to be tied to that anywhere that i can find :frowning:
thanks though


([RW]FRED) #4

Ur trace map is missing…


(Salteh) #5

cg_limbopanel.c 's “objectivepanel” is the panel / textarea to the left of that… the objectivepanel’s buttons (objectivebutton I think) change what you see in the little screen… so best try searching there a bit :o


(mod3m) #6

heh.
weird. cleaned out the limboPanelButtons[] except for the null. the map still comes on in the bottom when i goto the limbo menu (everything else is gone though).


void CG_LimboPanel_Init( void ) {
	BG_PanelButtonsSetup( limboPanelButtons );
}

if i comment out the bg_ the map is gone though in the limbo panel. when i check bg_panelbuttonsSetup i didn’t find anything that would trigger that map showing up…
but if i clear the ‘button’ array, the map still shows. i really need to get rid of this. :[