GR went through alot of changes and revisions. (The final file on my machine is version 268). It was designed intially from a Max model which was scaled up until a player model looked right in the map. (The max model idea was an idea to see if concept maps could be created quicker) Once the model was ok I converted the model into basic brushwork and set the intial detail style by creating the bank area. After this is was worked on by four other mappers who did varous parts of the map.
At one point the map reached over 20Mb in size and I spend 2 weeks culling and optimizing alot of the street designs. Its sort of like clipping a map, its damn hard work and not really much to show for it afterwards except alot smaller filesize and maybe an easier map to work with. I also converted the temporary floor brushes (mirroring the max model) into a terrain mesh so the sand would blend and feel more wind swept. There was no height map or easygen trick, it was all done by hand/eye and imho produces better results.
Every mappers who worked on the map left their mark and its probably why it looks so nice. When a map is shaped by several people it gains a certain lived-in look and feel. All the brushwork was changed and adapted as each mapper worked on their section. All seams had to be blended together and the map was given a final detail pass. There is alot of history to GR and it was one of the intial maps to be turned into a concept. I’ve certainly got some very fond memories of various sections of that map.
Sock
:moo: