This is kind of a developer question. But anyone who has knowledge on the subject should chime in.
My question simply is what keeps a game running on peerhosting from experiencing major lag? I’ve experienced positive and negative in different multiplayer games on xbox 360. One common problem seems to be that the person hosting the match has the biggest advantage. That player seems super human compared to everyone else when others experience poor connection. I don’t know what this is like on PC hosting but I don’t feel like having the great console/PC debate all over again.
I just want to ask what is done by developers to ensure that the connection side of things goes smoothly. On BFBC2 it’s dedicated servers… and that’s an excellent experience that’s low on lag/disconnects/and other weird issues. I won’t play CoD because the Peer hosted games are plagued with issues that make the game unenjoyable for me. BUT recently I won a free copy of Crysis 2. (I denounced this game after playing the demo but when I got my copy of the full game I play the campaign and loved it and then tried the multiplayer again. It was much more balanced the second time around.) And I was actually pleased with the peer support in matches. It went very well and only sometimes were there any issues.
Anyway… to the developers on the technical side who are developing for 360 and ps3. How are you addressing peer hosting. And how does this work? What makes some games run better then others in regards to the peer to peer format?


