I created a map using several textures from custom maps. But I realized I didn’t want to have to ask permission to use any of them or trace back their paths so I reinstalled a clean version of ET and ran radiant and replaced all the textures that aren’t recognized from a clean ET. But I have several hidden faces of brushes (inside walls or otherwise) that are “shader not found” because this radiant can’t find the ‘old’ custom textures that I once had there. My question is: Is there a function remove all of these ‘faulty’ texture faces from the map and replace them with no texture or just caulking? More importantly, does it really matter if these are there? Based on intuition, I would think so, and I just really don’t want them there. Anyway, thanks. Any input appreciated.
Another quick question: If I make custom textures out of artwork (e.g DaVinci), is that ‘allowed’ or do I need express permission to use any image not from the original radiant texture set?