Hey again dudes, I got a weapon that should have 2 skins.
and i see in the qc file from milkshape this:
$numskins]
so I guess this will be set to 2, but how about the rest of the file then?
I mean in this:
// meshes (surfaces)
$mesh "stock"
$skin "models/players/model/skin.tga"
$flags 0]
You set this to one skin of gun? but if you gonna have 2?
does anybody know this?
I am assuming you want to make team specific skins.
thanx!