question about milkshape qc file


(twt_thunder) #1

Hey again dudes, I got a weapon that should have 2 skins.
and i see in the qc file from milkshape this:

$numskins]

so I guess this will be set to 2, but how about the rest of the file then?

I mean in this:

// meshes (surfaces)
$mesh "stock"
$skin "models/players/model/skin.tga"
$flags 0]

You set this to one skin of gun? but if you gonna have 2?

does anybody know this?


(eQuilibrium) #2

This will only function as a default if the axisskin and alliedskin in the .weap file are not specified :slight_smile: I am assuming you want to make team specific skins.


(twt_thunder) #3

yes that is correct :smiley: thanx!