what dictates how much credits, and, during the current event, cycles, you earn per match? like, the math formula that takes your performance and turns it into the amount of currency you gain?
Question about earning money
I heard somewhere that you get 12 credits per 1 minute. Cycles I’m not too sure about.
This counts credits per game:
And winners get a slight bonus.[/quote]
so, nothing to do with personal performance? hm. well, thanks, everyone.
Yeah I think a small boost for the players who scored the most combat, objective and support xp would be swell
better yet, creds based off the amount of points you earned or something, though maybe not since it would make convincing people to vote for a shuffle in a clearly one-sided game all the more difficult.
@TheRyderShotgun
Exp farming like a constant planting/defusing C4 with an enemy.
which is more or less the case already with missions anyway but an increase would further encourage it. got it.
Playtime - 12 credits/min [x2 if you have boosters, I could be wrong.]
Cycles - 1 cycle/10 credits [110% if you have the ReV trinket.]
Missions Rotation - 500/750/1000 credits depending on RNGesus
First Game* - 500 credits for 3x Gamemodes. OBJ, STW and EXE.
First Win* - 500 credits.
- Reset everyday GMT±0 9:00am, from my observations.
I’ve also heard that you get slightly more if it was a fair match and not stacked, not sure about that.
Competitive/Ranked Play now grants 200% credits.
I think that’s all the ways you can earn credits.
This counts credits per game:
And winners get a slight bonus.[/quote]
so, nothing to do with personal performance? hm. well, thanks, everyone.[/quote]
Yup. Personal performance is not factored in at all. If your team wins you get a bonus though so there is still incentive to do well…but it’s not going to make or break your income by much.
Sheesh. I don’t like how this game doesn’t reward you for your skill at all. This thread reminded me of that.
It would encourage farming and have balance repercussions. It does kind of reward you for doing well personally as you get a case per level and you gain levels faster based on your XP per match. It isn’t much but it’s something…I guess.
It would encourage farming and have balance repercussions. It does kind of rewarding you for doing well personally as you get a case per level and you gain levels faster based on your XP per match. It isn’t much but it’s something…I guess.[/quote]
that sweet, sweet level up lead. 
It would encourage farming and have balance repercussions. It does kind of rewarding you for doing well personally as you get a case per level and you gain levels faster based on your XP per match. It isn’t much but it’s something…I guess.[/quote]
that sweet, sweet level up lead. :D[/quote]
amen
