question about distribution of skillpoints.


(LastGun) #1

on the recent fansite interview badman stated: “So you might customize your Engineer load-out with a heavy turret and landmines, while your Soldier gets to play around with Molotov cocktails and other explosive toys.” i already know that a fully leveled character cant have all abilities but my question is if i make a loadout for my starting character and its dedicated to operative, can i never have a class thats decent with soldier etc.? i ask this because we can switch our classes on the fly, but what if our other classes have been rendered useless if we are using our oprative loadout character? my example for this scenario is a well balanced team going against a team of soldiers is steam rolling the soldier team. can the soldiers change their ways and balance out the match by switching classes? Or is it inevitable that they will lose because they invested to many points on their soldier abilities?


(Ajax's Spear) #2

This has been asked a few times recently, and I still haven’t gotten a definitive answer either. It’s been said that you can set up a different weapon loadout for each class inbetween matches, and that will switch when you swap your class at a command post, but I don’t think it’s been confirmed that your skills will as well. Honestly I really hope they do. I’ll have no use for sense of perspective or silent running if I’m be-bopping on the front lines as a soldier.


(LastGun) #3

well hopefully we get an answer… wright other forum members? (post plz)


(Humate) #4

Its a system that rewards one class wonders, but also rewards players who spread their **** out. By that I mean, you could be playing on a maxed out server, against other players who have distributed their points to various abilities across multiple classes. While you may have stuck to Operative. You have the advantage, against the opposing teams Operative because you have access to things they dont. But sometimes, playing operative for the sake of being able to use all your toys might not be the best approach to winning a certain objective. You might have to concede that you need to play the other classes, while only having access to the minimum.

The problem with this is - like the covert op who refuses to deploy a radar in etqw, there will be players who will refuse to change class, because they are attached to the stuff they unlocked.


(LyndonL) #5

It’s also been said that all the abilities upgrades don’t make you an uber soldier, they just help you adjust to your own personal play style. You’ll still have all the different weapons unlocked for you to choose and they will still fire in a straight line, so you won’t be a gimp character. Just means you won’t have as many cool features.

I personally will probably devote half my abilities to the general class field, and then divvy up the rest amongst the different classes, prob focussing on Soldier/Engy since I play those the most.


(Humate) #6

Your ability to play the class, and the resources available to you as that class - are two different things. You are at a disadvantage, having to switch to another class with very basic perks, but this doesn’t mitigate your influence on what is happening in the match.


(LastGun) #7

hahaha i love this. thanks SD for making people think before they just go in with whatever load out. so im guessing this is the counter to everybody dedicating their skill points to one class
example: full team of oprative based players (everyone is to stuborn to switch to class that they havent specialized in) VS. a well balanced team = complete domination to the stuborn team. it looks like this game is a little ball of perfection just wating to be unleashed on the fps genre. reminds me of david (brink) Vs. Goliath (basic fps now a days)… but we all know how that story ends :smiley:


(Nail) #8

ya, Goliath got stoned


(LastGun) #9

haha, hopefully those COD monkeys evolve a stage in life and learn that no matter how good you are, a game has to be won with team work.


(DouglasDanger) #10

I thought you could have 16 characters.


(Humate) #11

[QUOTE=LastGun;267905]hahaha i love this. thanks SD for making people think before they just go in with whatever load out. so im guessing this is the counter to everybody dedicating their skill points to one class
example: full team of oprative based players (everyone is to stuborn to switch to class that they havent specialized in) VS. a well balanced team = complete domination to the stuborn team. it looks like this game is a little ball of perfection just wating to be unleashed on the fps genre. reminds me of david (brink) Vs. Goliath (basic fps now a days)… but we all know how that story ends :D[/QUOTE]

What you are describing though, is class balance - not the effect of distributing points to one class vs many. Even in games like ETQW where there are no persistent unlocks, a team full of covert ops will always lose.
Its nothing new.


(Cankor) #12

I think the assumption is that, like body type, you can’t chnage your character in game.

Also, they said you can only have 3 active class abilities in your load out, so this could push people into building characters which are good at more than just one role.


(LastGun) #13

you can but you cant switch characters when your in game. so if your in a match with a character dedicated to one class then that kind of gimps the other ones in that match untill you can switch characters.


(1234567) #14

Sounds like enough to get an all around experience with the game.


(Nail) #15

there are universal as well as class specific abilities


(Herandar) #16

I don’t, actually.


(LyndonL) #17

^^^ Fat massive guy gets taken down by puny mortal. BORING.


(TJskwared) #18

i think that you can only have three ACTIVE abilities but can buy many passive abilities so it just means that you probably will be at a disadvantage if you are using a class with no active abilities (there are three active ability slots) but that is understandable to me, but combat would probably be more barebones but if the shooting is solid then there is no need to worry :smiley:


(Herandar) #19

Fat guys are easy to take down. Just jog away from them.


(Cankor) #20

The way I took it is there are 3 active ability slots per class. So you select your load out, per class, and when you switch classes your active abilities switch to the other load out.

You still have to have them available in the character, and if you can only get 10 class abilities (I read 10 class 10 universal but never saw this confirmed officially anywhere) you are very limited. You could spend 6 levels just on 2 class abilities alone if you were going for 3rd level abilities, so that only leaves you 4 more.

So like everything else there is a trade off, you probably have just enough abilities to level a class up so all 3 of your class abilities are maxed out. If you go for a character who can do two things he would have mid level abilities.

I think it sounds like it’s pretty well thought out.