I am currently working on a project that includes a structure that is unusually large and I don’t want to cover the whole objective with the TOI brush. I only want it to be possible to plant TNT at a specific spot but I want the whole structure to be destroyed or invisible when you blow it up.
I was thinking of making part of the structure func_explosive and then make the rest invisible using setstate once it is blown.
Any good ideas on how to do it better or smarter?
/SteelRat





