Quark + Tread map editor for Wolfenstein Enemy Territory her


(Kic) #1

If anyone want to try it, here
Quark - map editor http://quark.planetquake.gamespy.com/index.php

Quark gamepack for Enemy Territory http://quark.planetquake.gamespy.com/gamepaks.php3

Tread - map editor http://tread.planetquake.gamespy.com/


(kamikazee) #2

Thanks, but it has been posted before. :wink:


(Kic) #3

Tread - map editor http://tread.planetquake.gamespy.com/


(Violator) #4

Looks like its been posted again :smiley:


(Kic) #5

No I only added Tread map editor . I also added it to 1 post


(Violator) #6

I’ve posted this before, but we really need a sticky for links to editors / compilers etc. (the resources sticky above seems to contain everything but ;)) -

Compiling
q3map2 - http://members.lycos.co.uk/quakeroats/q3map2/q3map_2.5.16_win32_x86.zip
q3map2toolz - http://hro.planetquake.gamespy.com/webs/q3map2toolz.htm

Editors

GTKRadiant - http://www.qeradiant.com/
Quark - http://quark.planetquake.gamespy.com/index.php
Tread - http://tread.planetquake.gamespy.com/

Terrain
EasyGen - http://files.filefront.com/EasyGen_Terrain_Generator/;5976971;/fileinfo.html
FATE - http://www.vis.uni-stuttgart.de/~rose/stuff/fate/

Modelling
Milkshape - http://chumbalum.swissquake.ch/
Blender - http://www.blender.org/


(Kic) #7

Here some free modeling tools

gmax - free and powerfull like 3ds max http://www.turbosquid.com/gmax
gmax plugins http://pages.videotron.com/browser/ or here http://www.davidhsmith.net/Essential_Tools.htm

Misfit Model 3D - alternative to Milkshape http://www.misfitcode.com/misfitmodel3d/download.html

Aztec 3d - http://sourceforge.net/projects/aztec/

Md3 compiler http://www.davidhsmith.net/downloaditems/NMD3C.zip

3ds max 7 trial download http://www.softpedia.com/progDownload/D-Studio-Max-Download-15976.html

3ds max 7 plugins http://www.maxplugins.de/max7.php?range=Import%20/%20Export&sort=Author


(murka) #8

isnt 3ds max 9 better?


(Kic) #9

No md3 exporter for 3ds max 9
And I am not sure if is possible to export md3 from 3ds max 8


(murka) #10

import with gmax and save to .md3 btw cant you use .3ds in radiant as misc_model? cuz iv seen that it can open them