Quality of life changes you want.


(shatteredwings) #1

I have no idea where this thread would fit, so I’m just going to post it here. This is mostly just some quality of life changes that I’ve noticed since I started playing this game. These ideas aren’t meant to be anything too large or break mechanics around gunplay. So if you’ve got a quality of life change, then post it here! Again, think small, but something that would do well with a change.

Sorry if this doesn’t belong here, but I have a hodgepodge of different things. I’ll start this off with my list…


Skipping intro: I want to get into the action quick and I know how to play the game. I think it would be nice if they removed the intro for lobbies that aren’t level capped for new players. Intro that tells you how to play the objective

More search options: When I want to join a quick game, I want to search for all games possible. With the option of searching for ‘in progress’ and ‘in lobby’, as well as ‘has players playing’. As far as server browsing. Again, being able to choose 6v6, 7v7 and 8v8 games would be nice, as well as a ‘has players’ option. I can’t even count how many empty servers I’ve been tossed into, thanks to ‘quick game’ and found nothing but empty servers in browser as well.

Team repair: This is a huge problem. I would like to suggest that you allow team repair, but that’s not really a simple change. So I think you need to inform people of what they’re doing wrong with HUD based messages. If someone is repairing and a teammate tries to help, a message needs to pop up telling them that only one person can repair at one time.

Paddle revive range: The range on revives for medic’s paddles is kinda finicky. Every Aura/Sawbones has done it at some point. You paddle someone, you were positive that you hit them, but for one reason or another, you didn’t. I think there should be a larger margin for error added to these paddles.

Ammo/Health minimap: The minimap is pointless. It barely holds any information other than the bare essentials. This is why we need to know about addition things that would benefit the team. Such as custom labels for healing/ammo stations that are placed on the ground. This way people can look at a glance and know what those signs mean. They can also be used to mark the “ammo crate” locations that are scattered around the map, seeing as most of the time people won’t give ammo when they have the ability.

Ammo/health blip: We need a clear sign on which people need ammo or health. Something that’s quick and at a glance. The medic sign from TF2 comes to mind. It’s a quick and easily identifiable marker that lets players know who is calling for health. It should be taken further, by also having a blip for people calling for ammo. Not only that, but also integrate it into the minimap passively. Kinda like BF4, where people who need health or ammo will appear as blinking health/ammo signs.

Hold Tab: Hold tab needs to have additional information. The biggest thing I would like to know at a glance is the progression on my missions. It gets kinda annoying when I’m forced to play a certain character, but have no idea if I am done using them or not. The same for any other mission. It would be great if I can hold tab and on the right side will hold the mission information, instead of the overview map.


So, yeah, that’s the general idea. I’ll post more if I run into them. How about you guys? Do you have any ideas on how to improve the user quality of life while playing this game?


(CCP115) #2

I agree with all of them except for the ammo health blip. This kind of already exists, just not nearly as obvious as TF2.


(Yes) #3
  1. Shoe said on stream that the intro on every map exists to allow extra loading time for people with slower computers.
  2. Sure, can’t hurt.
  3. Do you mean apparent from “TEAMMATE REPAIRING” showing up?
  4. I think they are fine, people that miss revives just need to time it better.
  5. Yeah, that would be good.
  6. This already exists, they just show up too late.
  7. Why are you being forced to play a character? You just need to put them in your squad to complete the mission. You also get it on the results screen, which is the most appropriate place for it, since if you leave a game you won’t keep progress and it’s not like there’s anything you can change mid-game.

(_Sniff_) #4
  1. More Sticky Bombs
  2. More Enemies

(InvaderGir) #5

Gib hets


(Samniss_Arandeen) #6

1.) When I press V-2-1 to call for a Medic, friendly Medics are notified. I mean, they see an arrow pointing in my direction and a cross over my head in addition to the Quickchat notification, which is a tad small and out of the way for my liking.
2.) When I press V-2-2 to call for Ammo, friendly Fire Support Mercs are notified in a similar manner. This is the most important of the three for me, as most new players try out Skyhammer and never seem to give out any fcuking ammo. This would be a helpful indicator to new players that they need to help their teammates, and to experienced FS Mercs to know who to toss one to.
3.) I’m long past Level 5, why are Max Level 5 servers still appearing in the Server Browser?


(MarsRover) #7

I think we can all agree that this is not nearly enough. Instead of a yellow text that nobody reads and a progress bar, there should be a big red blinking message “TEAMMATE REPAIRING, COVER HIM!”.

Yesterday I had a game where as Proxy I had to repair the EV pausing every few seconds to fend off attackers while a lvl 3 goddamn Rhino beside me just stood there, repairing. All the way, from start to finish.

No amount of chat messages or friendly fire got to him. I really need to get a mike, just for my own sanity :wink:

Quick join - it definitely needs improvement. This is the first impression of your game, you don’t want to screw it!

Paddle revive - maybe some for of visual feedback like slight blue body highlight when the paddles are aimed correctly. I’ve missed a few revives when another teammate was standing on or near the body.

Skipping intro - after 200 hours I would rather spawn earlier and have more time to create a pile of bodies than listen to the intro again. I’m not asking to speed up the start of the match, just the ability to skip the intro and spawn faster.


(shatteredwings) #8

[quote=“Clown;65407”]1. Shoe said on stream that the intro on every map exists to allow extra loading time for people with slower computers.
2. Sure, can’t hurt.
3. Do you mean apparent from “TEAMMATE REPAIRING” showing up?
4. I think they are fine, people that miss revives just need to time it better.
5. Yeah, that would be good.
6. This already exists, they just show up too late.
7. Why are you being forced to play a character? You just need to put them in your squad to complete the mission. You also get it on the results screen, which is the most appropriate place for it, since if you leave a game you won’t keep progress and it’s not like there’s anything you can change mid-game.[/quote]

  1. I actually didn’t know that, very interesting. I guess that makes sense.
  2. Yes, but it’s not really noticeable, nor does it really tell you what it means. To be honest, when I first saw it, I thought it meant I was helping a teammate.
  3. I’ve stood directly over players and attempted to revive them, but for one reason or another didn’t succeed. Maybe a better feedback system would help if they didn’t want to increase range. Such as a noticeable glow around the player. As said by “MarsRover”
  4. Huh, never actually noticed.
  5. Guess I’m still a noob, I always thought it meant that I had to use the character. Well, I still would like an at a glance look at the missions. I don’t know why, I just feel like I will sometimes play more seriously if I see that I’m only a few points from completing my mission.

(SaulWolfden) #9

Quick join having minimum player counts specified as I dislike being put into games with either no people or like two other people when using it (when I know there are servers that actually have a decent amount up).

Showing how much experience is left to reach the next level (easier to tell how close I am to leveling).

Kukri range being consistent as there is a disconnect between the animations and actual range of the thing, light attack should be longer than the basic knife or stiletto.

More obvious indications like you said on people calling for a medic or ammo (makes my job easier if I am playing as one of the two).


(Badger_Commander) #10

Teammate repairing is not immediately obvious in meaning that you cannot also repair, the fact that multiple people can disarm C4 at the same time muddies the waters a bit there, unless you can’t and I’m mistaken, who knows? the game tells you next to nothing about how things work :slight_smile:


(Ghosthree3) #11

Multiple people cannot disarm C4.


(Ardez1) #12

Correct.

You might be confused where multiple people can plant at the same time, with the person who finishes first getting the plant credits. This can be good in a case where the person who was going to finish first ended up dying. Happens quite often actually in pubs.


(Gi.Am) #13

Skipping intro: if I understood it right. if the intro wasn’t there you would simply have to stay at your spawn for the same timeduration, so instead of 5 seconds locked in place before the match is hot. you would stand there 30 seconds (or how long that intro sequence is).

With that in mind I would atleast prefer a better intro, maybe something similar to Brink. Could be a a way to show of your cool skins. Give a bit background information about the setting or show the general routes to the objectives, on a map (i.e giving it a stronger “here is what we are going to do, guys” vibe).

My own quality of life changes I would like to see:

Persistent endscores
. Not talking about statistics (tho would be nice aswell) but it is very annyoing that the endscores/ K/D screen is tied to the persons still on the server. Ensuring that after 5 seconds half the scores are gone because the players dropped off, already. simply make that one a snapshot that keeps showing the full team as it was at the end of the round/match.

Competive information. Informing players about some basic guidlines about ranked would go a long way, in reducing the leaver problem (far worse than the hackers IMO). Like that the max duration is 45 min and you should ensure you are avaible for that time. The fact that its 2 rounds. That you get penalties when you leave.

Custom crosshairs. Would simply be nice to have.


(Kouken) #14

Give us Trade down cards already… Or let us delete them


(KattiValk) #15

There already are symbols for health and ammo, but they really don’t show up when they should. Ammo should just come when you have less than a mag left in reserve and both symbols should pop up when you V-2-1/2. Though, the health would be kind of finicky because I actually V-2-1 when I have a downed teammate next to me that I don’t have the time to revive.

I want Steam Overlay to actually work every time I boot up the game.


(aRagRappy) #16

Wish they would let you disable the intro vids in the beginning of each match and just mess around in the pre-game match for that duration. Would let people still load in but people wouldnt have to deal with the same videos they saw a million times already, plus more time to make my pile of bodies bigger before the game starts.

Sprinting cancelling reloads should also include cocking the sniper rifle bolt, died quite a few times because I couldnt run away while in the middle of that animation.

They need to make new people play through the tutorial once or something, sick of skyhammers that wont give ammo or auras that wont revive, even as they stare at you while you call to them for help. Especially since this game doesnt play like most shooters out now. Might help to add something about how only one person can effectively do objectives to the tutorial, or better yet as people already mentioned make it more obvious.

Show hp/ammo markers for health/ammo stations when you’re low/or call for some. Showing only where the person is who have the station abilities isnt nearly as useful.


(WarStorm_) #17

One of my big gripes about Dirty Bomb is the leveling process is so extremely slow. Once you hit around lvl 8 it becomes a steep uphill battle to gain levels. While levels don’t reward you much in the game, nor stand for anything but pride in time played the current system gives little sense of accomplishment. I currently have 122 hours played and currently hold a status of level 12. When a friend and I can sit and play for 7 hours on end and only gain 1/10 of a level throughout the night… there’s something wrong. I merely suggest lowering the required experience to level up. At level 12 there is a requirement of over 2,00,000 xp to reach 13. Lets say on average you earn 8,000 xp (this being a generous mark) per match to reach the goal of 2 MILLION xp would require 250 games played.

All in all I would suggest lowering the exp requirements so as to give an extra sense of accomplishment to players, in turn making the Dirty Bomb experience a more rewarding one.


(Jurmabones) #18
  1. Being able to trade cobalts down for a gold loadout of your choice (class and weapon/perk combo).
  2. Profile/detailed stat tracking either in the game or on an official website.
  3. Removal of competitive missions.
  4. Adjustable hud elements in the options (not having to make/find .inis).
  5. Removal of aimpunch.

(Samniss_Arandeen) #19

Training/coaching mode so higher-level players can train lower-level ones. Should help with DB’s learning curve.


(tulipRowboat) #20

An in game ‘‘target practice’’ mode, or a way I can practice my aiming on moving targets in a room alone.

The ability to reset my skill timer in the console command in my own private match. This way I can practice trick shots with fragger / nader

Also, the ability to place ‘‘dummies’’ around the map that can take damage, so I know if I landed my trick shot where I wanted it.