[quote=“babyblueFist;39778”][quote=“B. Montiel;39777”][quote=“masterfulTrapezoid;39767”][quote=“Ghosthree3;39748”]1. won’t ever happen and shouldn’t. This isn’t a QoL change, this is a major balance change.
And yeah, by the way, the reason it ‘isn’t in the game’ is because of balance.[/quote]
ahh i was right when i said some one would find an outlandish reason for it not to be in the game :D[/quote]
Quick example : two guys facing each other. One grinded all the characters or bought them. The other one just started the game. Both have the same skill. The second guy only has aura, skyhammer and the three free mercs while the other can choose through all the merc selection. He obviously has more countering choices than the guy with 5 mercs. Thus making the game pay to win or grind to win at the end.
That’s a necessary balancing option they took here. There could be some other solutions, but that’s probably the most effective and the most interesting in my opinion. Strategy and tactics do not live in endless choices, but in compromises.[/quote]
I thought they were only going for loadouts?
ie.) You have three mercs, you can only swap loadout cards on them.
Let’s say you have Arty, Sparks, and Nader… You can’t use a Proxy card.
It might still be unbalanced, but nothing like swapping characters entirely lol[/quote]
Oh sorry I missread that, I’m tired. But it’s more or less the same idea imo.
If you handle different weapon types well, loadout switch would be awful with mercs who can have different primary types. Strong buff for proxy aura fletcher fragger… It reduces compromises you have to do. ie, if you choose to go shotgun proxy on underground, you need to be aware that some places won’t be suited for you at all and therefore you’ll have to adapt. Loadout switch just erase that depth directly.