Quality of life changes that most people want


(masterfulTrapezoid) #1

For the longest time players have wanted several features, here are some i want added in the game

1- being able to change my load outs in a match, this would be so dam good special since for me that has multiple load outs for each of my mercs would allow me to change according to the situation, i see no reason to have it but im sure some one will find and post some outlandish reason for it to not be in the game lol.

2-being able to open cases in the lobby, this is a quality of life change that many players want added.

3- an ingame report feature for hackers, i dont care so much for the rude trolls but an ingame feature to report these scum that need aimbots to feel good about them selves would be nice.

Let us know about any features or quality of life improvements you would like to see


(babyblueFist) #2

4- Phantom

Haha, had too :stuck_out_tongue_winking_eye:

I definitely agree though, I don’t think anyone would disagree with those additions.

Edit:
I suppose a script kiddie might disagree with the third one.


(masterfulTrapezoid) #3

[quote=“babyblueFist;39724”]4- Phantom

Haha, had too :stuck_out_tongue_winking_eye:

I definitely agree though, I don’t think anyone would disagree with those additions.

Edit:
I suppose a script kiddie might disagree with the third one.[/quote]

Phantom is the #1 most wanted thing right now :smiley:


(wittyChicken) #4

5 - make the loadouts in pre-game lobby draggable, so if I just want to change the order I can just drag them instead of clicking and choosing a loadout.

6 - Why does that bat make knife sounds


(watsyurdeal) #5

7 - The brink crosshair

Cause a dot and a circle is way easier to look at than 4 lines and a dot.


(XavienX) #6

8 - We should be able to choose 4 mercs, or just something more than just 3 mercs.


(Mr-Penguin) #7
  1. #BuffArty

(Ghosthree3) #8
  1. won’t ever happen and shouldn’t. This isn’t a QoL change, this is a major balance change.

And yeah, by the way, the reason it ‘isn’t in the game’ is because of balance.


(masterfulTrapezoid) #9

[quote=“Ghosthree3;39748”]1. won’t ever happen and shouldn’t. This isn’t a QoL change, this is a major balance change.

And yeah, by the way, the reason it ‘isn’t in the game’ is because of balance.[/quote]

ahh i was right when i said some one would find an outlandish reason for it not to be in the game :smiley:


(Ghosthree3) #10

Your ignorance is adorable.


(masterfulTrapezoid) #11

Your ignorance is adorable.[/quote]

no need to be salty or negative


(B_Montiel) #12

[quote=“masterfulTrapezoid;39767”][quote=“Ghosthree3;39748”]1. won’t ever happen and shouldn’t. This isn’t a QoL change, this is a major balance change.

And yeah, by the way, the reason it ‘isn’t in the game’ is because of balance.[/quote]

ahh i was right when i said some one would find an outlandish reason for it not to be in the game :D[/quote]

Quick example : two guys facing each other. One grinded all the characters or bought them. The other one just started the game. Both have the same skill. Following your idea, the second guy only has aura, skyhammer and the three free mercs. The other can choose through all the merc selection. He obviously has more countering choices than the guy with 5 mercs. Thus making the game pay to win or grind to win at the end.
That’s a necessary balancing option they took here. There could be some other solutions, but that’s probably the most effective and the most interesting in my opinion. Strategy and tactics do not live in endless choices, but in compromises.

EDIT : Same goes for loadouts. I read mercs instead of loadouts in the original post. Sorry.


(babyblueFist) #13

[quote=“B. Montiel;39777”][quote=“masterfulTrapezoid;39767”][quote=“Ghosthree3;39748”]1. won’t ever happen and shouldn’t. This isn’t a QoL change, this is a major balance change.

And yeah, by the way, the reason it ‘isn’t in the game’ is because of balance.[/quote]

ahh i was right when i said some one would find an outlandish reason for it not to be in the game :D[/quote]

Quick example : two guys facing each other. One grinded all the characters or bought them. The other one just started the game. Both have the same skill. The second guy only has aura, skyhammer and the three free mercs while the other can choose through all the merc selection. He obviously has more countering choices than the guy with 5 mercs. Thus making the game pay to win or grind to win at the end.
That’s a necessary balancing option they took here. There could be some other solutions, but that’s probably the most effective and the most interesting in my opinion. Strategy and tactics do not live in endless choices, but in compromises.[/quote]

I thought they were only going for loadouts?
ie.) You have three mercs, you can only swap loadout cards on them.

Let’s say you have Arty, Sparks, and Nader… You can’t use a Proxy card.

It might still be unbalanced, but nothing like swapping characters entirely lol


(B_Montiel) #14

[quote=“babyblueFist;39778”][quote=“B. Montiel;39777”][quote=“masterfulTrapezoid;39767”][quote=“Ghosthree3;39748”]1. won’t ever happen and shouldn’t. This isn’t a QoL change, this is a major balance change.

And yeah, by the way, the reason it ‘isn’t in the game’ is because of balance.[/quote]

ahh i was right when i said some one would find an outlandish reason for it not to be in the game :D[/quote]

Quick example : two guys facing each other. One grinded all the characters or bought them. The other one just started the game. Both have the same skill. The second guy only has aura, skyhammer and the three free mercs while the other can choose through all the merc selection. He obviously has more countering choices than the guy with 5 mercs. Thus making the game pay to win or grind to win at the end.
That’s a necessary balancing option they took here. There could be some other solutions, but that’s probably the most effective and the most interesting in my opinion. Strategy and tactics do not live in endless choices, but in compromises.[/quote]

I thought they were only going for loadouts?
ie.) You have three mercs, you can only swap loadout cards on them.

Let’s say you have Arty, Sparks, and Nader… You can’t use a Proxy card.

It might still be unbalanced, but nothing like swapping characters entirely lol[/quote]

Oh sorry I missread that, I’m tired. But it’s more or less the same idea imo.
If you handle different weapon types well, loadout switch would be awful with mercs who can have different primary types. Strong buff for proxy aura fletcher fragger… It reduces compromises you have to do. ie, if you choose to go shotgun proxy on underground, you need to be aware that some places won’t be suited for you at all and therefore you’ll have to adapt. Loadout switch just erase that depth directly.


(Reddeadcap) #15

10 - Kicking to actually kick and be based around the entire members of the game, not just the members of the team of the person being kicked.


(wittyChicken) #16

It’s neither as the explanation wasn’t outlandish at all.


(melancholyMural) #17

10.1 - A vote function that actually fucking works and is clearly accessible. (not many people know that you can press F5 for these things)

All those months in beta and it still doesnt work. lul.


(Ghosthree3) #18

I did the same, but the point stands, if to a lesser extent. And it is most certainly not QoL.


(Eddie) #19

No,
1 = Medic
2 = Engineer
3= Ammo dispenser / Soldier


(Ghosthree3) #20

This isn’t Quality of Life either. Can people please learn the difference between QoL and balance.

Here are examples of QoL fixes:

  • More crosshair options
  • Menu options match in-game options
  • Fix menus from being laggy as fuck