Why is SD so quiet…especially now. There’s a chance for Brink to rebuild its competitive ( and pub) community. Don’t **** it up SD. Give us SDK or at least option to mess around with gun spreads and other stuff in our OWN servers.
Quakecon 2011
They are working on resolving tie breaker scenarios for stopwatch mode after two evenly skilled teams full hold each other for almost an hour on one map. Obviously raising the defensive spawn time to 30 seconds is too easy to resolve the issue. They must show us they are hard at work and determined to make the best multiplayer experience possible.
Just wait until DLC comes. The two new maps, pyro mines and bayonets on the end of our guns will put brink over the 1,000 player mark once again.
[QUOTE=hly;350198]They are working on resolving tie breaker scenarios for stopwatch mode after two evenly skilled teams full hold each other for almost an hour on one map. Obviously raising the defensive spawn time to 30 seconds is too easy to resolve the issue. They must show us they are hard at work and determined to make the best multiplayer experience possible.
Just wait until DLC comes. The two new maps, pyro mines and bayonets on the end of our guns will put brink over the 1,000 player mark once again.[/QUOTE]
The defending team be punished for dying more than the attacking team. So yes increase the spawn time is key. I dont know why they aren’t doing it.
Brink continues to tank in numbers and currently has a peak of 716 people, which I’d say a good portion is from the euro scene. The announcement of Quakecon hasn’t done anything for the competitive side of the NA community thus far…
Could be because the game is still broken with the spawn times… HINT HINT SD…
and its going to be played on consoles yeah?, so people cant see the huge blaring issues with the pc version
http://twitter.com/#!/QuakeCon/status/89536904428650496
Guess this mean DLC maps will be included/added later. Just wonder how much time there will be between the DLC launch and Quakecon!?!?!
[QUOTE=BMXer;353764]http://twitter.com/#!/QuakeCon/status/89536904428650496
Guess this mean DLC maps will be included/added later. Just wonder how much time there will be between the DLC launch and Quakecon!?!?![/QUOTE]
Try -142.43 hours…
(taking bets now… who ever guesses the closest time the dlc is sent out vs quakeconn gets a picture of my special member
people from competitive side asked same 3/4 things all the time…
SD ignored the requests and now they are comically going to quakecon.
Quakecon is the essence of competitive gaming and brink is the essence of the incapacity of sd to understand what people really want and yes, incapacity to make games.
They are going to quakecon to make the world laugh about this … i dunno what it is… sure not a game.
We paid this crappy **** 30/50 euros and we have to be quiet, censure ourselves, be nice with people that is supposed to please the customers that feed them.
This game is made by unprofessional programmers. SD are modders that think more to the advertising campaign than fix the game.
More advertising, less assitence. Sell, sell sell… And 3 scenes , xbox pc and ps3 are dead after 1 month. And it’s not cause people talk **** about the product. ITS CAUSE THIS PRODUCT IS A ****. and we told you how to fix it but you dont listen, you go on your path.
Guys, this game is a fail and they wont spend more time on it. They sold their copies and now they are already workin on something else. I hope people will remember on next **** they make.
Wanna ban me cause i am rudely saying the truth? Fine ban me again but i sadly said the truth.This game is a **** and nothing will change this thing untill you go on your path ALONE.
And after all these years, that i followed you, know that you are REALLY DELUSIONAL.
Silence…
ps: my predictions were right. thread closed morstua banned
http://www.splashdamage.com/forums/showthread.php?t=29431