Quake wars bots


(Gringo) #61

Tbh at a recent lan we played with the omi-bots and they were poor. At long distance they can drop u in a milli-second when u cant even see them. Due to the size o the QW maps this may cuz a problem.

Also, when they were on the attack they merely charged single file, heavy weapons ahoy! I just think that bots cannot be fully asimilated into a game designed solely for MP purposes!


(kamikazee) #62

I agree that the bots lack some “human failure” ratio.
But that’s why this project is still alive, to keep improving it.

The only doubt I got is if this universal, “add bots to any game” approach may work. Objectives need specific coding imo.


(Nail) #63

plus, whoever scripts the map for the bots has to give a damn about it


(Dragzonox) #64

It’s not like that all over the world… :moo:

Please remember all of us who are playing 3 or 4 at small lan’s who don’t want to play multiplayer…
We want bots, it’s a cool thing… Don’t make the sick, just make some who work?..

It will also give one the possibility to practise on one’s own level…


(kamikazee) #65

Making good practice bots is really hard. Bots don’t think like humans, make no “mistakes” but only what their coder thought good. Variaty is allso limited.


(Dragzonox) #66

I know… But you know… So that you will get to know the levels and game better… Instead of a short tutorial…


(ayatollah) #67

Bots are not in the game…end of story!


(kamikazee) #68

You have more chance that the bots don’t know the level then you do.

If I get a new map, I just open it on my own, open the limbo menu and take a good look at the objectives at the bottom and the command map.