Since I want to go with UE4 for my next project, but really love the feel of Quake style engines and want to replicate it in my game, I ported a few movement behaviours. The result is pretty sweet IMO:
(Keep in mind this is just the ShooterGame demo from UE4 with modified movement)
In any case this is proof that Quake style movement in Unreal Engine is entirely possible, although I doubt that you’ll see this in any mainstream games. But that’s what indie games are for, right?
Let me know what you think! And if you are interested in this project, I’d be happy to keep you updated of course. For now, let’s just say it should appeal to the purists among you.