Quake 3 & External Lightmaps


(Maxell) #1

I’d like to know how can Q3 loads external lightmaps and don’t load lightmaps stored in BSP? Is it possible in Q3 at all?

And second question. Is possible to use terrain texturing style(I mean shader with layers, pcx alphamask… and so on) to terrain I created in 3dmax and exported it as ASE and put it to map?

Thanx a lot!
Maxell


(Maxell) #2

Please help me :blah:

Maxell


(Maxell) #3

:banghead: Please help. There is noone who know that or what?


(pazur) #4

hi maxell,

  1. ydnar should know

  2. as far as i know this is not possible. my idea would be to fake the transition that is “produced” the alphamask usually. in a place that needs a transition i would make a texture in photoshop and map it on the polygons. disadvantage: more textures in the pk3 and higher hunkusage

paz


(ydnar) #5

Quake 3 cannot natively load external lightmap images. Q3Map2 supports external lightmaps for games that don’t natively support them for lightstyles and large lightmaps, however.

As for ASE terrain with alphamap, sorry, only brush faces (terrain entities) support that.

y