I’d like to know how can Q3 loads external lightmaps and don’t load lightmaps stored in BSP? Is it possible in Q3 at all?
And second question. Is possible to use terrain texturing style(I mean shader with layers, pcx alphamask… and so on) to terrain I created in 3dmax and exported it as ASE and put it to map?
Thanx a lot!
Maxell