i discovered this by accident and thought it could be useful to some. i was messin around w/ mapping under the Tenebrae for quake 1 and came across a utility called mapcon_java. mapcon_java included a quake1.def file for Radiant. this allows for the editing of quake 1 levels in Radiant.
if i place a quake 1 light_flouro and bring up ent box, i get these options:
`3
Non-displayed light. Makes steady
flourescent humming sound
Flags:
“start-off”
starts off until triggered
Keys:
“light”
sets brightness, 300 is default
“style”
0 = normal
1 = flicker (first variety)
2 = slow strong pulse
3 = candle (first variety)
4 = fast strobe
5 = gentle pulse
6 = flicker (second variety)
7 = candle (second variety)
8 = candle (third variety)
9 = slow strobe
10 = flourescent flicker
11 = slow pulse, not fading to black
styles 32-62 are assigned by the
light program for switchable lights
0 is default
so i styled a light w/ style 6 and placed it in a quake 3 True Combat map. i compiled the map w/ q3map_2.5.6_win32_x86 and the light worked. it was styled.
im a recreational mapper so im not up to date on everything. i thought i read the lightstyles process for q3 involved shaders and such. and i thought perhaps this was an easier way to style lights.
the utility that contained the quake1.def file can be found on this page:


although in older