[QUOTE=Mateos;455524]Do you have the latest release test, released the 7th July?
http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130707.zip[/QUOTE]
Thanks that version seems to work kinda. The q3map2 and the x64q3map2 in it both work to a degree. I linked them to by GUI compiler and they seem to go through the motions of compiling ok although I didn’t test the final outcome.
However, I looked in task manager and it was only using 580 megs of ram…when I have 8 gigs available.
Additionally the gtkradiant 1.6 can’t get past the opening parts. I selected a path of:
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jamp.exe
But it didn’t seem to like that.
Third thing is I make a lot of jk2 maps. I can actually compile in jk3, and they will still work in jk2, but would be nice if we had that game option on there as well (assuming this software works eventually)