Sorry if I annoyed the crap out of some of you yesterday. 
Whenever I do that compile (or any other that adds light, I think) GtkRadiant crashes. Why?
Sorry if I annoyed the crap out of some of you yesterday. 
Whenever I do that compile (or any other that adds light, I think) GtkRadiant crashes. Why?
Stop using the editor for compiling and use a batch file.
http://www.splashdamage.com/forums/viewtopic.php?t=3100&highlight=batch
Sock
:moo:
Compiling maps within the editor requires memory. If you don’t have alot of memory then it will crash and cause problems. This could also point to other problems with your PC but generally its safer to compile the map out side of the editor with batch files. In the Level Designer Reference (LDR) supplied with the SD editor is a section with a sample batch file. In the index on the left hand side of the HTML LDR is “Sample Compile Batch File”. You will need to modify the batch file to point to all the correct file locations so its not a simple case of drag batch out of manual and it will work. But overall the batch file method is a more reliable method of compiling maps.
So what directory do I put the text file in? And suppose I have saved it to the right directory…what next? How do I compile my maps now? This doesn’t come naturally for me.