Ive just compiled the q3map2 build from SVN, and have activated the PNG code in there. But my problem is it doesn’t generate any entities, then own entitiy it saves in the BSP file is worldspawn.
Any IDeas?
Ive just compiled the q3map2 build from SVN, and have activated the PNG code in there. But my problem is it doesn’t generate any entities, then own entitiy it saves in the BSP file is worldspawn.
Any IDeas?
My version, built from the latest SVN except for " Revision: 5235 targa-loader patch from LordHavoc " (which doesn’t look like it should cause anything like that ) doesn’t seem to have any trouble with entities.
What game, editor, compile command, etc. are you using ?
Editor: QERadiant compiled from CVS
Command Line: Im not at my computer but its something like this. “q3map2 $(BSP file name) && q3map2 -vis $”
Game: My engine, shouldn’t matter because I used a hexeditor to verify the entities lump is invalid.
Editor: QERadiant compiled from CVS
I hope you mean GTKRadiant (1.5 ?) compiled from SVN ? Are you checking out from the trunk, or some branch ? FWIW, 1.5 is under fairly active development, so I wouldn’t be completely surprised if a broken build slipped in.
game matters a bit because q3map2 expects to know what game it is compiling for. I think it will default to quake3, but you might want to double check that. I suspect that neither the editor nor q3map2 will support .png by default for q3, since the game doesn’t support it.
Are you compiling with -v ? if not do that, and look for clues in the output.
Have you verified that your entities are correct in the map file ? Are you trying to use brush primitives or xmap ?
If I were you, my next step would be to make a simple box map with one entity, and throw some debug printfs in, either in map loading (map.c) or bspfile_abstract.c UnparseEntities
No I mean Q3Radiant(sorry) compiled from CVS. Might be the entities def file ill check on that…I thought it just copyed the entities from the map file to the BSP lump.
What CVS are you getting Q3Radiant from ? (zerowing switched to SVN long ago, if you are getting something from their CVS, lord knows what it is…)
The .def file defines the entities for the editor. AFAIK, q3map2 doesn’t look at it at all. Offhand I wouldn’t expect .def file problems to cause what you are seeing.