Q3map2 & Multiplant Packs


($NulL) #1

Hi all,

Ive recently been looking at plant/organic models for an outdoor map for the urban terror mod. I found that when compiled under 2.3.32 the multiplant pack was not being rendered properly. I tryed compiling it with an older version i have (2.0.0-b1-rc6.exe) and they seem fine. All other versions i have tryed ('3.32 '3.35 '3.36 '3.37) turned out incorrect. Also I tryed compiling the BSP stage under 2.0.0 and the VIS & light stages under a version that didnt work.
Here are the results :
After BSP (2.0.0) : Models drawn normally.
After VIS (2.3.x) : Models drawn normally.
After Light (2.3.x) : Models drawn Incorrectly.

Screenshots: http://snull.netfirms.com/images/misc/milti/

As you can see from the screenshots the multiplant pack seems to be the only set of models that is affected.

$NulL

:banana: Sorry i had to put it in


(ydnar) #2

Chalk up another victim to Pop’N’F*cked.

Change the shaders the plants use to use / slashes instead of the invalid \ slashes that the P’N’F MD3 has internally.

y


(FSF-Moses) #3

probably bull but a vis with -light ?
but as ydnar points out the slashes… hmmm got that one happen to me once… tried everything but it didn’t work until I checked the shader…

How do you compile anyway?