Hi all,
Below I will quote Maik “SavageX” Merten from Alientrap (Nexuiz team). I join them in report and request. Ydnar, please, don’t leave us hanging without properly functioning essential toolset.
Hello,
over at Alientrap.org we’re trying to embed .ase terrain into q3bsp files but
encounter severe collision issues (falling through the floor etc.) doing that.
We’re using the DarkPlaces engine for our projects (Nexuiz and Zymotic) and this
problem is a possible blocker for future releases.
This is what LordHavoc, author of the DarkPlaces engine, told me about the problem:
“q3map2 generates two slightly different collision planes from .ase model
triangles that may intersect (producing a brush that clips off half or all of
itself), which breaks the DarkPlaces collision brush builder because it needs to
reconstruct qhull data for rotated box collisions (Q3A does not allow rotated
box entities so the point reconstruction is not an issue there), this problem
would go away if the backside plane was just a flipped version of the frontside
plane, which Q3A’s traceline should be able to handle (an infinitely thin brush
generated from a polygon)”
Thanks,
Maik “SavageX” Merten - lead maintainer of Nexuiz
Thanks.
) looked into q3map2’s code, they said that there is no way they can fix anything cos the code is very hard to read and work with.