Hi, I have 2 queries here
First off, I am mapping for q3 & I have been using the q3map2 style key to make an underwater light flicker…works fine while the map is in the maps folder baseq3…UNTIL I pak it up for distribution. Then I get missing textures in game (I am testing with a vanilla q3 install which is separate from my developer install).
The missing textures have light cast on them by the flickering light. The console complains about missing shaders & these shaders are those created by q3map2 during the compile.eg:
a57/A8B4CD51E582FE28A15F15468AE8ECB7 (a57 is the mapname)
I have tried locating the correct shader generated for my map and putting it in the /scripts pak file…but it only repaired one or two of the faulty surfaces. Anyone…any suggestions ?
My other query (not technically a q3map2 problem…but what the hell
)…I have a skylight with glass. I want to create a realistic shadow/light casting effect…but the glass isnt transmitting the light correctly (if at all):

I have func_gouped and lightmapscaled 0.5 the surfaces receiving the light & I am using a very bright red lightsource…but, well it looks bad
…
Thanks
Smurkin
…many thanks 
