q3map2 -format / sof2map -lwo


(Codja X) #1

Hi all, I don’t know if this is the relevant forum or not, so feel free to tell me off if it’s not.

Basically, I have started messing around with animating various parts of my map (for Jedi Academy SP) and am looking to create a few roff files (ship flybys and landings etc). I’ve looked at the SoF2_Animating_Objects.doc from Raven and is basically says i’ll need to save the object I want to animate and convert it to a lightwave object using the switch “-lwo”, but this being for sof2map.

Does q3map2 have a switch like this? I’ve looked at the -format switch and that can only recompile .bsps between q3 engine games and .ase models.

[not strictly q3map2 based] Can anyone tell me if roff files hold the geometry / mesh data or just the animation / movement data? If just the animation, I can just use .ase’s for now.

Thanks in advance!


(Davros) #2

roffs are just animations exported from 3dsmax. when i created them a while ago for ships ect there was a plugin for max 4 which was able to save an animation as a .rof. IT should tell you where to find the plugin in that doc


(Codja X) #3

Cool. I’ve already got the plug-in, so i’ll see what I can do with it. Cheers dude!