Q3map2 Error


(DarkangelUK) #1

I’m trying to extract .map files from the .bsp using q3map2, but i keep getting this error. Does anyone know how to fix this? Below is the info i have my in my .bat file to extract it. I have the .bsp and .bat in the same folder as the q3map2.exe

q3map2.exe -convert -format map -map mp_keep.bsp -game rtcw


(Detoeni) #2

-game wolf

it dont know rtcw, so its looking for a quake3 bsp, verson 46…


(DarkangelUK) #3

ah thanks that worked, you’re a star!


(DarkangelUK) #4

OK another problem, when i load the .map file i got (example assault), i get a sheetload of lines saying Warning: Line 1234 Not Loaded… goes all the way up past 40,000 and a bunch of other stuff dont load and when the map finaly comes up, half of it is missing. Any clues how to get the full thing to load? When i opened the mp_pak0 there was already a base.map file in there and that opened fine. Doesnt seem to open with the ones i extract from the .bsp

Edit: Sorry it says Warning: Line 1231 Is Incomplete [2] from 0 all the way up to 40,000 odd in the console.


(Detoeni) #5

q3map2 will only work well with maps made with q3map2, the original wolf maps were made with a diffrent compiler.


(DarkangelUK) #6

So, basicly im fluffed. Excellent! Dont suppose you know what compiler was used?


(Detoeni) #7

“q3map” the original and not the best.

If your after gemomatrey for a trick jump map then your out of luck, the only thing you can get out of the old bsp’s is entity set-ups.


(DarkangelUK) #8

Nah it’s actually for creating spline cameras. I need the map layout to plot the camera and target course. I suppose i could maybe guess the course from the grid map and test it in game. Joy! Thanks for the help.


(Detoeni) #9

convert the bsp to ase and load it in to rad. your model origin need to be at 0 0 0.

ase tutorial can be found here:
http://www.planetwolfenstein.com/detoeni/ase.htm


(DarkangelUK) #10

Thanks for the help but im not a mapper, and i cant make head nor tails of that tute. I only picked up radiant 4 days ago, and all i was doing was opening the map files and creating my spline camera… very simple stuff. Not really much else i can do im sad to say, im at a loss.


(Detoeni) #11

q3map2.exe -convert -format -map my_map.bsp -game wolf

This will make a ase file, move this to your maps folder. open radiant, right click on the grid and goto misc_model and then follow the windows to the ase. where you right click will be the model origin, select the model. hit n, and edit the origin in the window so its at 0 0 0.


(DarkangelUK) #12

Excellent, that seems to have worked. A little hard to navigate but still 100 times better than what it was like. Thanks alot. Can i ask one more question? After i set all my spline camera points, when i click edit, is it possible to move them all at once instead of having to do it one by one? Thanks again for all your help.


(Detoeni) #13

sorry, I’v never used them.

But a simple rule of thumb when your doing something new in radiant, make a back up first and give it a go.


(DarkangelUK) #14

lol yeah i learned that the hard way